Ex EyeToy developer warns Sony and Microsoft about "high expectations" for Arc and Natal

   09/02/2010 at 13:16       Phil May       5 COMMENTS.
Source - GI.Biz
 - Project Natal, Sony Arc, Eyetoy, Jamie MacDonald, Quarter Pounder
So far we've heard a lot of talk about motion controllers revolutionising the market this year, but we've seen very little in the way of solid content - and quite a lot of worrying talk about "stripped down" gaming experiences and a distinct lack of support for big and proper games in Natal and Arc.

Speaking to gi.biz, ex Sony EyeToy developer Jamie MacDonald talked frankly about the high expectations of consumers when it comes to both projects, and the need to produce content that outstrips the sort of gaming experiences currently selling like hotcakes on the Nintendo Wii.

MacDonald also pointed out that the devices would need to be competitively priced in order to pull in enough initial customers to sustain continued support models. In essence, the more units sold the more successful game titles would be on them. It's a no brainer but one of the contributing factors to EyeToy's initial success was the price (not much more than the cost of a game) and although this will probably never happen with Natal, it's feasible with Arc surely?

Lastly, MacDonald also outlined the need to consider gamer's poor wasted little muscles and pudgy tummies when constructing game experiences for both sets of technology. Long drawn out games just won't cut it. Hell, we don't want a nation of muscle-bound game freaks on the loose now do we?

Good interview but suckingly, you have to be a GI subscriber to read it all (golf clap).
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