Ex EyeToy developer warns Sony and Microsoft about "high expectations" for Arc and Natal

   09/02/2010 at 13:16       Phil May       5 COMMENTS.
Source - GI.Biz
 - Project Natal, Sony Arc, Eyetoy, Jamie MacDonald, Quarter Pounder
So far we've heard a lot of talk about motion controllers revolutionising the market this year, but we've seen very little in the way of solid content - and quite a lot of worrying talk about "stripped down" gaming experiences and a distinct lack of support for big and proper games in Natal and Arc.

Speaking to gi.biz, ex Sony EyeToy developer Jamie MacDonald talked frankly about the high expectations of consumers when it comes to both projects, and the need to produce content that outstrips the sort of gaming experiences currently selling like hotcakes on the Nintendo Wii.

MacDonald also pointed out that the devices would need to be competitively priced in order to pull in enough initial customers to sustain continued support models. In essence, the more units sold the more successful game titles would be on them. It's a no brainer but one of the contributing factors to EyeToy's initial success was the price (not much more than the cost of a game) and although this will probably never happen with Natal, it's feasible with Arc surely?

Lastly, MacDonald also outlined the need to consider gamer's poor wasted little muscles and pudgy tummies when constructing game experiences for both sets of technology. Long drawn out games just won't cut it. Hell, we don't want a nation of muscle-bound game freaks on the loose now do we?

Good interview but suckingly, you have to be a GI subscriber to read it all (golf clap).
User Comments:

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NewYork - on 09/02/2010 at 14:51 wrote:
If the Arc actually had an analogue stick, I'd be all over it. Instead, we're really looking at something that is a step backwards from the Wii controller (which at least has the nunchuck). Instead, the Arc boasts better accuracy (which you won't see implemented in any useful way), and augmented reality (which is more a feature of the Eyetoy than the Arc itself).

As for considering gamer's stamina, I agree. Especially with Natal. Nobody is actually going to want to steer an imaginary wheel for more than a minute before thinking "there must be a better way". Indeed, any game that wants you to have your arms out in front of you for an extended period of time is going to be a tough sell.

peej - on 09/02/2010 at 14:54 wrote:
All the games I'd genuinely want for any system that uses motion control are probably completely impractical.

One thing the original EyeToy had that I'd seriously like to see for Natal (or even Arc) was a Nike endorsed fitness game. No, don't run. This one was a proper structured workout - and although the Eyetoy tech wasn't up to the task, the actual "game" was awesome and far more challenging and probably a better fitness suite than anything else that's followed in its wake.

NewYork - on 09/02/2010 at 14:58 wrote:
That said, more sedate Natal games such as the Milo thing have me interested.

And for Arc, I'd probably consider Ape Escape, especially if it's a remake of the original, for the nostalgia factor. (Though, now that I think about it, how would you control running? Dammit, Sony, put an analogue stick on the darn thing!)

Flying_Pig - on 09/02/2010 at 15:27 wrote:
I'm still on the fence when it comes to Natal and Arc TBH. The Wii's fine for certain types of games, and I'm sure Natal and Arc will be too, but will they ever be serious alternatives to the joypad?

I've yet to see anything which makes these a 'must have' accessory.

peej - on 09/02/2010 at 15:36 wrote:
The AR stuff in Arc has me interested but again I can't think of a serious gaming application for it. Being able to wave a sword around that's being mapped to your Arc controller in real time would be neat - but probably completely impractical for an actual game.

Pretty sure that the majority of stuff is going to just be Wii ports or the sort of nasty games that got released when the PS3 got the EyeCam.

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