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Our good friends at Videogames Daily got quite the scoop this week when they got to speak with Treyarch's community manager Josh Olin about the next Call of Duty games in the series, Black Ops.
Olin revealed that the Slaughterhouse level originally began life as a multiplayer level, but then made the leap over to the single player portion of the game. This is important in the case of Black Ops because, as Olin himself stated:
"All the new maps we make are unique to MP, they’re 100% for multiplayer, there’s nothing reproduced from single player.
"Often times what we’ve done is we’ve created a single player environment and we’ve modified it for multiplayer,’ he said. "But a lot of it’s been the other way round. The Slaughterhouse city level was initially created inside of multiplayer. It’s different in the single player experience, but the point is it started there."
Activision has a lot riding on the release of Black Ops after the recent Infinity Ward furore, and this is Treyarch's opportunity to finally step out of the shadows and make a name for itself as the premium developer for the Call of Duty series while it still has legs.
Black Ops is due for release across all major platforms in November.