Championship-Manager-80-s-Legends---iOS-Review Championship Manager 80's Legends iOS Review

   03/04/2011 at 08:50       Drew Bower       0 COMMENTS. - Score 4/5
 - Square Enix, Beautiful Game Studios, Championship Manager, 1980's, Football

Ah, the 80s. Home to tv classics like the A-Team, Airwolf, Chorlton and the Wheelies and Thundercats. It was also an era in football when Liverpool dominated the English game and players such as Glenn Hoddle, Ruud Gullit and Diego Maradona strutted their stuff.

Following on from the presumably successful 1970s edition of Championship Manager, Beautiful Game Studios have now released an 80s version. As with CM Legends: 70s, the game runs on the CM2011 game engine with a few tweaks here and there to reflect the rules of the era. Only two substitutes are allowed for instance, so players tend to fatigue less. Transfer values have also been adjusted to be more in keeping with the times.

The menu system and layout are pretty much identical to that of 2011 and 70s but with a delicious retro 80s’ inspired skin. Real life 1980s news stories punctuate the action to help further immerse you in the decade. An early news story in the 1986 start-point tells of Sega’s Master System selling nicely for instance.

Again, as with 70s, you are given 3 different starting years in which to rejoin the decade. This gives three slightly different approaches to the way in which you play. Starting in 1986 gives you access to youngsters such as Marcel Desailly or Paolo Maldini, whilst starting in 1980 means you could snap up a fresh faced Gary Linekar from Leicester City before Barcelona (Via Everton) come sniffing around.

On the subject of transfers comes my first minor gripe. Upon submitting an offer, the potentially selling club usually attempts to negotiate a higher fee. On more than a few occasions, the negotiated fee requested was perfectly fine so I accepted. However instead of a deal being put into motion they would follow up asking for another 15 grand, or as with Stuttgart, proceed to tell me that they don’t want to sell Jurgen Klinsmann at all. If that’s the case, why tell me a fee that is acceptable to them!? I understand that clubs can play funny buggers in real life but there’s no need for it in a game.

As nice and well presented as the game is, it would all be for little reward if the game engine lets the side down. And whilst there seems to have been a definite tune up since the 70s goal-fest offering, there still lacks a depth that perhaps Football Manager 2011 offers. The text commentary doesn’t particularly offer a great insight into why your team is winning/losing and your assistant manager isn’t much better either. I asked him two perfectly sensible questions: Do we need any new players and how good is my current formation. His reply to the first question was that we needed a replacement for one of the games greatest ever goalkeepers, Ray Clemence as he was a disruptive influence on the team! As for the style of play, he helpfully pointed out that I should rethink my current strategy because the players don’t like it but failed to suggest one that might work better.

There’s no doubting the appeal of playing CM 80s Legends for the pure thrill of creating a team made up of future legends. It’s also great for fans of lower league clubs who had glory in the 1980s to re-visit those joyous years of top flight football. However the game engine isn’t perfect and for football management purists, that is the real sticking point. CM 80s Legends is a definite improvement over the 70s, but it’s still not quite top of the league.

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