Nightmares-from-the-Deep--The-Siren-s-Call---iOS-Review Nightmares from the Deep: The Siren’s Call – iOS Review

   11/01/2014 at 21:22       Drew Bower       0 COMMENTS. - Score 3/5
 - G5 Entertainment, Artifex Mundi, Hidden Object, Puzzle, Casual

It feels almost wrong to feel excited about yet another hidden object puzzle adventure game, but this was the case for Nightmares from the Deep: The Siren’s Call. Well, I say excited... more like a mild tingling, but still, it was something.

The reason for being optimistic is down to it being the sequel to a genuinely entertaining game and from developers with a track record of other above average titles.

There is a distinct feeling of déjà vu upon playing as the storyline follows a very similar path. You play as Sarah Black, curator of a naval museum who upon receiving and opening a mysterious package finds her museum breached by a ghostly pirate ship and its crew. The mysterious object is snatched away and so begins the adventure to retrieve it.

The game world centres on an ancient fishing village inhabited by strange fish-headed freaks. The environment is full of broken ships with plenty of devastation all around. Because of the rather dreary surroundings, the scenery is quite dark and bleak with just odd flashes of brighter colours. They are nicely drawn though with bags of detail as you would expect, but the darkness and lack of colour does start to drag.

You get used to seeing by-the-numbers hidden object scenes in these games, so it’s nice to see a little bit of inventiveness being shown here. Hidden object scenes come in three flavours: Traditional list-based shopping; finding objects from a smaller picture icon and most interestingly of all, a version where you string together a number of single objects in order find others and continue the sequence.

The puzzles too show just a little bit of extra thought has gone into them – not much, but even a little is worth noting in this genre!

Also worth noting is that on the whole, things progress fairly swiftly. If you find a useful item, chances are you will be using it to progress pretty quickly. This is also helped by the use of quick warping via the map to areas that are highlighted as having an action available. This feature depends on the difficulty level selected, but it’s certainly recommended so as to avoid tireless back tracking.

The mythical pirate theme is carried out brilliantly, with one or two creepy moments to encounter. As mentioned previously, it makes for a rather dark adventure but also a very atmospheric one.

I suppose the question is, does this sequel improve on the first game? I would suggest not, but then again you can’t blame Artifex Mundi for sticking to the adage if it ain’t broke, don’t fix it. What they have delivered is a very solid and above average example of the genre that fans will enjoy.

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