Farewell, Chromehounds, we hardly knew ye

   17/08/2009 at 08:29       Phil May       5 COMMENTS.
 - 
The first time I played the Chromehounds demo, I was resolute that it would never enter my collection

Sega / FROM Software's Mech shooter seemed to be a bit sparse on the action, tore like buggery and felt like an insult to games like Mechwarrior 2, games that did mech warfare properly.

Like a lot of reviewers who did the game a serious disservice by not even bothering to take the game online, let alone sink enough hours into it to come up with a measured and proper response to its deep persistent-war driven gameplay, I was incredibly wrong about Chromehounds and once word started to get round amongst those Xbox 360 Gamers who took the plunge and bought it, Chromehounds became an essential purchase.

Three factions fought over territory in the game and the overall war would be decided on how successful each of those factions were in conquering enemy sectors. The armies of Hounds (the giant mechs in the game) fighting for Tarakia, Morskoj and Sal Kar each had various different strengths and attributes when it came to various Hound components, and the number one "draw" of the game was the sheer amount of customisation options you could achieve with your Hound designs in the game's garage.

Taking a Hound design online and into battle for the first time could be a daunting task. Too much weaponry and your hound would sluggardly crawl along, more or less offering up a sitting target for the enemy. Too little armour and weaponry and a fair burst of speed, and you'd be little more use - perhaps excelling as an advanced scout or mobile comms unit.

Chromehounds got mech customisation right, and knit it tightly into the game in such a way that certain mech types (the infamous Double Double) soon became unpopular opponents, as did anyone arming their Hound with pneumatic rams, destroying an enemy's base in double-quick time and ending the game before anyone had even drawn breath.

Chromehounds' squad system was unforgiving. 20 squad members could enter a game and at first the netcode for Chromehounds was flaky in the extreme. But once things had settled down, and you could hook up regularly with your squad, adopt a garish colourscheme and pattern to fight under, and unite in the war against the enemy, the game felt gloriously fulfilling and important. In fact, to date, no other Xbox 360 title (in my opinion) has come close to capturing the essence of a massive persistent online war which you're doing your small part in to win.

Sadly, after three and a half years the game will go offline for the last time on January 6th, 2010. A red letter day for gaming, and with AATGers still playing the game, a bit of a blow. With FROM software seemingly engaged in producing naff Armoured Core titles rather than working on a sequel to Chromehounds, it's a bit of a shame that there's little point in playing the game offline.

Got a Chromehounds anecdote? Share it with us below.
User Comments:

You must sign up for an AATG account and login in order to post comments

Binky - on 17/08/2009 at 11:24 wrote:
 
You know how much I loved Chromehounds so this is very sad news indeed. Unfortunately as is the way with xbox gamers people migrated from this far too quickly.

RIP CH.
 

dirigiblebill - on 17/08/2009 at 11:43 wrote:
 
This was one of the many games on my to-do list. Bollocks :(
 

repairmanjack - on 17/08/2009 at 11:57 wrote:
 
You measured your love of Chromehounds on the scales of those on your friends list. Countless hours bonding in battle. Fiendish AI. Scuzzy exploitative human opponents. The single greatest online campaign of this generation. All credit to SEGA and FROM (maybe my favourite developer of this year) for crafting something utterly unique and running with it for this long.

I'd be surprised if there wasn't a campaign to keep the servers running. Peace and much love.
 

peej - on 17/08/2009 at 11:58 wrote:
 
Dunno how cheap it'll be as a result and whether anyone will bother with it up till Jan 10th but it's probably still worth a go for a bit of mech mangling in the single player stuff. Bit of a pisser though because online is the biggest chunk of the game and without that it's a coaster.
 

Espad - on 17/08/2009 at 12:56 wrote:
 
Oh man, im gutted, im STILL playing this. :(
 


5 comment(s) in total.
        
Magic 2015 and Garruk's Revenge Review (0) (25/11)
You'll Like This, Not A Lot, But You'll Like It.
Death Skid Marks Review (0) (21/11)
Not The Ones In My Pants
Never Alone - Kisima Ingitchuna Review (4) (20/11)
Baby It's Cold Outside
This War of Mine Review (1) (14/11)
War Has Changed
Farming Simulator 15 Review (0) (13/11)
Get Orf Moi Field!
Magic 2015 and Garruk's Revenge Review (0) (25/11)
You'll Like This, Not A Lot, But You'll Like It.
Death Skid Marks Review (0) (21/11)
Not The Ones In My Pants
Never Alone - Kisima Ingitchuna Review (4) (20/11)
Baby It's Cold Outside
This War of Mine Review (1) (14/11)
War Has Changed
Farming Simulator 15 Review (0) (13/11)
Get Orf Moi Field!
Hearthstone Beta Review - Gather Round (1) (24/02)
Gather Round Blizzard's Latest Cash-Cow
Dream: The Hypersloth Interview - Part 3 (0) (18/11)
Fears before bedtime
Dream: The Hypersloth Interview - Part 2 (2) (17/11)
I can't get no sleep...
Angband Retrospective (4) (25/10)
Learn to fear the letter D.
Why TitanFall is no Call of Duty Killer (5) (18/02)
But it's still bloody marvellous
Gioteck's PS3 Controller Range - Preview (0) (01/08)
Striving for excellence
Havin' a Go: Mass Effect 3 Multiplayer (4) (27/10)
Don't cry wolf just yet...
Shank 2 Set to Kick Your Ass in Early 2012 (0) (26/10)
Not actually a protein. Go on, google it.

 
Looks lovely. Seems like one of those games that's good at snagging the interest of those who aren't really interested in the usual games. Very much reminds me of Brothers....
 
Bremenacht - In response to: Never Alone - Kisima Ingitchuna Review - 5day(s) ago.
 
Thanks! I'll make sure to check it out!
 
ClaytonNotClive - In response to: Styx: Master of Shadows Review - 12day(s) ago.
 
That's going straight on my wish list. It reminds me of that indie title with people (and a dog) stranded on a planet where you have to make decisions on what to do every day. It was Ok, but far ...
 
Bremenacht - In response to: This War of Mine Review - 12day(s) ago.
 
Yes! As a new Xbox One owner I'll be picking this up as soon as possible. It sounds right up my street, and looks like it could have been on the Dreamcast with all those colours. I'm in....
 
evilashchris - In response to: Sunset Overdrive Review - 14day(s) ago.
 
I'll have forgotten about it by the time the PC version is released next year.