Cardboard-Castle--iOS-Review Cardboard Castle iOS Review

   03/02/2011 at 09:55       Drew Bower       4 COMMENTS. - Score 4/5
 - Cardboard Castle, Bulky Pix, iPhone, iOS

Paper (or should that be cardboard?) can be transformed into many different shapes or forms. From mixing with water to produce a papier-mâché, to introducing fire and making it virtually disappear completely. Add in the ability to cut out pretty much any shape and paper suddenly sounds like a useful material with which to base a puzzle game. White Bird Productions and Bulky Pix obviously agree as messing around with paper/card is very much what Cardboard Castle is all about.

You take on the role as a fearless knight who, like any good noble knight, seeks damsels in distress and missing princess’. In his way are a variety of obstacles ranging from deep holes, sea monsters and axe wielding enemies. The twist comes via all of the enemies and useable objects being made of paper. Hence to cut an enemy knight down to size you can simply use a pair of scissors. Or if scissors aren’t to hand, then pouring a glass of water or storm cloud over him will reduce the poor chap from fearless to gloop in no time.

The real task in Cardboard Castle comes with working out which objects to combine in the correct order so as to progress. As objects can only be used once, the solutions whilst making perfect sense are tricky to work out. You often have to think 2 or 3 moves ahead planning how to use the results of one combination on another item at a later point. This means there’s a lot of trial and error involved in order to achieve victory. One feature that I would like to see implemented in a future update is a simple ‘undo’ button. This would help also when two items are close together and you accidently activate the wrong one. When this happens, you have no choice but to restart the level from scratch.

There is a hint system in place should you get stuck. Two gold coins are hidden amongst the scenery – these can be spent on up to two hints per level. So whilst you will get an idea of where to begin, the full solution still requires working out for yourself.

There are three scenarios each with five stages to complete. These do get gradually tougher but the learning curve is nicely balanced. Also included is a time attack mode where you come up against a constant stream of obstacles. The idea is to quickly work out a way to advance before the time runs out. Each successful pass earns you a few more seconds.

Cardboard Castle features a wonderful pencil and paper art style that is bold and colourful. It’s all brought together in a nicely presented cartoon medieval style which gives a darker feel to the overall look.

The gameplay reminds me somewhat of Scribblenauts on DS. Although of course instead of thinking up objects yourself, they are already on screen for you. I certainly had lots of fun playing Cardboard Castle and despite its simple look, felt like I’d given my brain a real workout whilst playing especially on the later levels.

Cardboard Castle hits iTunes today for a ‘no brainer’ purchase price of 59p/99c. I suggest you give it a go!

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