LA Noire now PS3 exclusive?! No!


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peej
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Owch if so. There was a tiny bit on it on BluesNews / Playstation Underground about it, seems like an odd move by Rockstar / Take Two to produce a potential sleeper hit for the least popular platform?

Peej
#1 at 16:13:40 - 06/08/2007
quedex
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This was always a PS3 exclusive as long as I can remember: for example...
#2 at 16:18:22 - 06/08/2007
peej
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Hmm! BluesNews doesn't usually cock up with its info. Ah well...

Peej
#3 at 16:35:12 - 06/08/2007
JimJam
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There were a few rumours doing the rounds a while ago because a Take Two spokesperson said something like "LA Noire is in development for next-gen systems" and everyone thought that was admittance that they'd be hitting 360 & PC as well.

Shame really - I was hoping it'd make it across. I suppose until someone officially confirms or denies it, nothing is certain still.
#4 at 16:42:08 - 06/08/2007
quedex
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True, I suppose there was always the possibility it might have ended up being a timed exclusive or something.
#5 at 16:53:33 - 06/08/2007
Syrok
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BUMP!

New trailer
I like the facial animations and the quality of dialogue seems to pretty decent. Shame about the clay-like look of the character models, but if it doesn't have the same mission structure as GTA it might actually be good.

(Not a PS3 exclusive)
#6 at 18:36:02 - 11/11/2010
evilashchris
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It looks fantastic, very realistic indeed.
#7 at 18:57:54 - 11/11/2010
NewYork
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Wow, looks like a proper crime TV show. Like, with classy directing and everything.
#8 at 19:13:27 - 11/11/2010
Rhythm
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There was a feature about this in Edge over the summer. The facial animation system is supposed to be amazing and sufficient enough to tell if people are lying or not. The game supposedly takes a "investigate and interrogate" bent rather than "shoot first and ask questions later" one. The investigation stuff sounds like what Condemned promised (but never delivered on)
#9 at 21:46:43 - 11/11/2010
Syrok
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#10 at 19:27:40 - 16/12/2010
peej
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Very cool tech, nicely done without all that point mapping stuff stuck to people's faces.

Hopefully it'll set a benchmark for facial animation that others will follow because even some of the best games of 2010 still have absolutely appalling facial animation and lip synching
#11 at 09:51:53 - 17/12/2010
NewYork
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Cool marketing thing from Rockstar with a map of LA detailing the real crimes that occured in 1947

In the creation of L.A. Noire, Team Bondi exhaustively researched Los Angeles newspapers of the day, including archives of every single daily L.A. Times from January 1st through December 31st 1947. The team pored over countless true crime reports in those papers, finding kernels of inspiration along the way that led to all the fictionalized cases you’ll work in the game as Detective Cole Phelps – including “The Red Lipstick Murder” and “A Marriage Made in Heaven” as recently detailed.

Today, in partnership with the L.A. Times and their Archives group, and inspired by the L.A. Times’ own acclaimed Crime Map project - we present the L.A. Noire 1947 Edition Crime Map featuring some of those other cases from that landmark year of Los Angeles crime that were researched - ranging from the fascinating to the frightening.
Including true tales of:

- 72-year-old oil man, E.J. Miley, who picked up three hitchhiking youths as he left on a drive from LA up to Fresno. The trio were petty thugs who thought they had an easy mark on their hands…

- A pair of weightlifting rivals in Pacific Palisades who agreed to head to the gym to “settle the question of superiority”, but it winds up being far from a fair lift-off…

- A horrible account of a young, disturbed returning veteran who, with no warning or apparent cause, murdered his bride and himself at his in-laws house one evening…

- Acrobat burglars who broke into a market by ripping off a skylight, chopped a hole in the ceiling, and slid down a pole to make off with $2500 in cash (yes, that was a LOT back then) along with several hundred pounds of meat – but not before stopping to apparently chug several quarts of milk.
#12 at 21:38:56 - 05/05/2011
ilmaestro
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Oh yeah, this game is actually coming out.
#13 at 23:55:05 - 05/05/2011
peej
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Apparently this'll be the subject of a bit of a price war so it might be worth holding off on those pre-orders.

And 3 disks? Is that right? Sounds fucking massive!
#14 at 09:39:06 - 06/05/2011
Tiger_Walts
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It's all that audio and mocap data. There's probably 10 times as much keyframe data for all those close-up performances. More nodes and more frequently referenced. The bulk of which used for the face. The best part of 25Gig apparently. Considering what is done with 8Gig, there must be a hell of a lot of content.
#15 at 11:41:02 - 06/05/2011
peej
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Could be why a lot of devs are shrugging off the tech as being a bit old fashioned and dead in the water (despite it looking fabulous) - takes up too much space, too many resources and involves a hell of a lot of extra effort.

No idea why Remedy and Quantic Dream think they did any better with Alan (Muppet mouths, terrible teeth) Wake and Heavy (THE EYES! THE EYES!) Rain

#16 at 11:52:36 - 06/05/2011
Sillothian
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After watching the launch trailer and reading that there are side missions to be found if you explore the city, I could break my number 1 rule and actually not wait for this to hit the bargain bins ;-)
#17 at 16:43:16 - 16/05/2011
peej
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Definitely getting this on friday and desperately trying to avoid any spoilers or reviews (embargo lifts later tonight).

So far though something odd seems to have happened to that magic mo-cap that everyone's been wowing at. In further footage, some characters do the full uncanny valley thing fine. Secondary characters look like their faces are about to slide off whereas still others look decidedly 'odd' as their facial animation jumps from one expression to another spasmodically.

Hope that's not going to be the pattern for the finished product. It's going to really knacker the game's main appeal if that stuff doesn't work smoothly and beautifully, and do a real good job of nailing proper facial animation rather than muppet-mouthed stuff.
#18 at 17:16:29 - 16/05/2011
repairmanjack
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Game just emailed to say it's being processed... wouldn't usually give them my business, but the chance of the exclusive extra stuff seemed to good to pass up on. For once.

No spoilers, here, please. Even magazine previews have been giving away loads. Guess that's the problem with it being so narrative-centric.
#19 at 17:21:34 - 16/05/2011
peej
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There definitely won't be any spoilers here. We've broken Whizzo's fingers :)

Seriously though if people want to spoilerise it, stick up a separate thread.
#20 at 17:30:04 - 16/05/2011
Syrok
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Reviews seem pretty positive so far. Not a lot of action by the sounds of it, which is good. Probably wouldn't buy it if it was GTA:LA.

Most common complains as far as I can tell from a brief glance at several reviews are it's slowness (...) and not so great controls in the action sequences.
#21 at 18:26:18 - 16/05/2011
Whizzo
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Couldn't let GAME get away with their profiteering so I canned my order from them and I'm getting it from Amazon, it's a fiver cheaper that I'll put towards the "exclusive" DLC when it becomes available and I bet it's not more than 400 points for an extra case in the first place.

However one side effect of this is as a Prime customer I'll probably be getting it late in the day on Friday rather than a day earlier. No matter, I've got next week off for my regular "Rockstar Holiday"!

Plus Dirt3 on the Tuesday too, awesome.
#22 at 19:37:32 - 16/05/2011
Ace Grace
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Syrok said:Reviews seem pretty positive so far. Not a lot of action by the sounds of it, which is good. Probably wouldn't buy it if it was GTA:LA.

Most common complains as far as I can tell from a brief glance at several reviews are it's slowness (...) and not so great controls in the action sequences.


I wouldn't be suprised if a lot of people traded it back in quite quickly. I reckon a lot of them are expecting GTA:1947 and as such will be very disappointed.
#23 at 23:30:52 - 16/05/2011
Fletche
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Intrigued by this although I reckon it will turn out like RDR, great to start then becoming very tedious midway, eventually taken out of my PS3 and never put back in again
#24 at 09:57:50 - 17/05/2011
Syrok
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GiantBomb Quicklook

Skip to 27 if you don't want any spoilers at all. That said the only real spoiler is one interrogation answer to the first case.
#25 at 16:25:41 - 17/05/2011
HairyArse
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Trying to avoid as much coverage of this as I can, though I didn't complete , GTA III, San Andreas, GTAIV or RDR and something tells me my Rockstar duck isn't about to be broken.
#26 at 16:54:03 - 17/05/2011
peej
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Reminds me, I never finished San Andreas either. But it's the only GTA I didn't get to the end of.

Finished off GTA IV and RDR (and Undead) though - surprisingly.
#27 at 17:05:33 - 17/05/2011
Kay
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The Metro / Gamecentral review has pretty much sold this to me.

Watched that case video earlier too. Looks like GTA with a bit of Phoenix Wright, and Heavy Rain-style focus on narrative. No doubt it'll have its flaws (the review mentions that the game is rather long, and the case structure starts to get a bit formulaic after a while), as well as the usual GTA engine foibles, but playing a detective in '40s L.A. just sounds too damn good to pass up.
#28 at 17:05:49 - 17/05/2011
peej
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Wait, what? So the game being 'Rather long' is listed as a negative point in reviews now?

Jeez, games reviewers are all Bart Simpson aren't they?

"I bought this game an hour ago and I'm already bored with it and can I have another one, mom, please?"

(yeah I know, irony, yuk yuk yuk)

Personally I welcome something that has a fair bit of meat to its bones - particularly if it can be tempered with something that's consumable in short sharp bursts like DiRT 3

(According to "the man on the inside" at Rockstar, the game can comfortably be consumed case by case in small chunks if needed - which might stop it becoming too much of a samey grind I guess)
#29 at 17:16:26 - 17/05/2011
Kay
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I think it's a negative for games that outstay their welcome. That has certainly been the case for all of the GTAs I've played.

More specifically, when games go on and on with identikit missions and barely any story progress for long stretches.
#30 at 17:20:09 - 17/05/2011

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