Medal of Hono(u)r Airborne


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AJ
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Just finished the PC demo of this after being surprised by the review scores it's getting. I'd payed no attention to this game's release whatsoever, assuming it was just another update for the series, but I have to say I really enjoyed it an awful lot.

The environment is a bit sterile (even a few breakable pots, windows or being able to shoot out the spotlights would liven it up) and there's the occasional AI glitch (sneaking up on three dudes in a room and calmly shooting each in the head without the others noticing for example) but the combat is solid.

The AI is a bit slow to react in close quarters, but I can't say I mind - them having to notice you and aim properly before firing just feels right rather than having to face spring-loaded aimbots and being able to clear a room without being shot once if you do it right is a joy after so many games forcing you to simply minimise the amount of hits you take. Played on Hard you're forced to be quite careful and tactical. The leaning's somewhat all or nothing on a keyboard, naturally (I still prefer K&M for my FPS needs any day, but I'll certainly admit analogue sticks are a huge boon in this instance) but works well enough.

Best of all I didn't notice any continuous respawning. It really reminded me of a slicker, cinematic updating of Vietcong, so it's a buy for me.
#1 at 23:34:36 - 04/09/2007
Micro_Explosion
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It this closer to the original (good) PC MoH game or the poor follow up?
#2 at 00:22:06 - 05/09/2007
AJ
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I don't recall the followup but it's more sophisticated (sort of) than the original from waaay back.

It's still a straight-up shooter, but cover and such is more important. If Vietcong's not familiar then think of the original, except with a Vegas-esque cover/aiming system and CoD's presentation.
#3 at 00:37:46 - 05/09/2007
peej
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I thought the demo was OK. Merely OK though, and certainly surprised by some of the rave reviews. I think absence just made the heart grow fonder for WWII shooters (C'mon, it's been what, a couple of weeks since the last one).

Peej
#4 at 10:42:51 - 05/09/2007
Retroid
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"It's not set underwater! ZOMG"
#5 at 10:45:39 - 05/09/2007
peej
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I know, a huge oversight I thought.

One thing I did like though - the noise the Thompson makes. That's actually pretty much spot on.

Peej
#6 at 11:09:39 - 05/09/2007
Retroid
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peej said:
One thing I did like though - the noise the Thompson makes. That's actually pretty much spot on.

:o
#7 at 11:21:58 - 05/09/2007
Espad
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i liked it, i need to choose to either buy this or stranglehold....
#8 at 11:22:11 - 05/09/2007
smoothpete
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I'll have a go at the demo when my 360 is back from the menders, although I have to say it's going to take something special to replace CoD2 as my favourite WW2 shooter
#9 at 11:28:49 - 05/09/2007
Whizzo
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I may buy it when it reaches the price point that Pacific Assault did before I bought it: 4.96.

Didn't think much of either demo (PC/360) but other than PA I've hated every single MoH game that's been released anyway.
#10 at 11:42:33 - 05/09/2007
Salaman
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Hmmm. I didn't pay attention to this game really. Might track down that demo and give it a go.
#11 at 12:12:33 - 05/09/2007
JimJam
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I don't think I'm cut out for these sort of FPSs. I rush in and get shot up too quickly because I'm too impatient to use the cover provided. I kept getting shot going for the second AA gun in the demo because I was able to get behind the enemy without realising, and then kept getting shot in the back.
#12 at 12:14:41 - 05/09/2007
peej
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Retroid said:
peej said:
One thing I did like though - the noise the Thompson makes. That's actually pretty much spot on.

:o


LOL!

Interesting factoid: I had my hair like Tom Bailey's back in 1983.

I think that was 2 years before it all dropped out. I think I killed it with dye and gel.

Peej
#13 at 12:57:31 - 05/09/2007
deem
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It all seems a bit too full-on for me.

I liked the balls out frantic style of COD2, but I actually preferred the slower pace of the first MOH game. There were plenty of instances where you could take your time - which I like.

I can see what they're trying to do in trying to create the feeling of war - ala COD, with all hell breaking loose, but it's all a bit much for me, and forces that atmosphere upon me, rather than letting me soak it up.
#14 at 13:37:10 - 05/09/2007
peej
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Definitely found it preferable to the last Call of Duty I played.

Hoping there's a decent mix of day / night missions.

Peej
#15 at 13:51:20 - 05/09/2007
evilashchris
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I really didn't like it at all, and i'm pretty sure it's because it's another WWII game.

I mean, c'mon, just throw a transforming robot tank in there or something..

anything..

Maybe i should give it another go judging by the reviews, a gamesTM eight by the way..
#16 at 13:58:55 - 05/09/2007
Tiger_Walts
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There is an element of constant respawning, but I think each spawn point has a limit to the number of soldiers it'll produce. Pushing towards the enemy stops them spawning at certain points too.

The demo level wasn't as open as we have been led to believe. Yes there are multiple objectives and you can tackle them in any order but there is rarely more than one or two routes to each from the central area. Where there are multiple routes, there is usually a main one and one that affords flanking opportunities. CoD2 managed much more open sections linked together linearly by more narrow routes.

The demo is exactly the same except you can start almost anywhere and all the open areas are linked to a hub/nexus area. There also doesn't seem to be any benefit to taking on objectives in any particular order. For instance, if you take the Town Hall first by entering the front door and clearing it out, you'd expect enemy forces to have appeared and laying siege, but that doesn't happen. It'd be better if it did and if you had a secondary objective of neutralising their barracks or destroying a bridge to stop them from getting to your position.

The controls are excellent and the best the MoH series has seen. Although the melee fighting seems to imbue enemies with The Flash levels of movement speed. They could do the 100m in less than 6s at that speed!
#17 at 14:33:45 - 05/09/2007
peej
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I'm really gobsmacked it's getting so much love.

I agree on the WWII game instant turn-off. The market's just so bloated with 'em and from the demo, aside from a bit of a polished look and feel, there's not really that much to recommend this over - say - whatever the latest COD or Brothers in Arms is...

Still, it's better than that last WWII shooter on the 360 (the name escapes me but 5 seconds after starting the demo I switched off)

Peej
#18 at 14:33:53 - 05/09/2007
AJ
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deem said:It all seems a bit too full-on for me.

I liked the balls out frantic style of COD2, but I actually preferred the slower pace of the first MOH game. There were plenty of instances where you could take your time - which I like.

I agree. I actually found this a lot slower-paced than CoD and far more like the original, though maybe not as much as you did. You're actually able to clear areas carefully than having to rush in to cut the spawn off. The squad mates doing their own thing conjures something of a false urgency.

Seems I'm largely isolated in my enthusiasm then, perhaps because I'd paid it no heed - can it really be so long that I was pleasantly surprised by a game from nowhere that a medicore one seems fun? Maybe having stayed away from WW2 since CoD2 helps. Anyway, I've got it on order from Gameplay now, so I'm more than happy to write up a review of sorts whenever I finish it.
#19 at 19:29:05 - 05/09/2007
Tabasco
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Nah, your not alone AJ! I've been hoping this would be good ever since seeing a video of it on EG aaaages ago. Will be the first demo I d/l after getting the 360 back...

#20 at 22:14:07 - 05/09/2007
AJ
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Just finished the game. I found it a heck of a lot of fun for the most part, even if it tails off towards the very end towards more predictable run 'n gunning.

The Market Garden and Normandy levels were excellent though - there's a lot of really good design throughout and the sound effects are great - the gunfire in particular is brilliantly weighty. It won't set the world on fire and most folks probably won't remember it in a year, but I enjoyed this rather a lot.
#21 at 03:11:54 - 09/09/2007
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Note for Stevas - I tried the demo last night and it tears.
#22 at 11:38:11 - 10/09/2007

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