Valve's Portal


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pauleyc
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Probably old news but it's already available for preload on Steam if you bought the Orange Box.

I have high hopes for it, probably defining a new genre of First Person Puzzlers (at least I can't think of any other similar games right now). It's a good thing Valve grabbed the "Narbacular Drop" team, this way an interesting concept can be turned into a high-profile game. Plus it's rare to see such an entertaining trailer: "If at first you don't succeed, you fail".

One week to go.
#1 at 18:31:57 - 03/10/2007
ilmaestro
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Haha, excellent.

Between this and/or echochrome I might actually find a puzzler that I like more than Lumines.
#2 at 20:35:36 - 03/10/2007
pauleyc
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/bump

Absolutely brilliant game (even though I'm stuck on the 15th level of what I guess is still the tutorial - edit: it's not?!). Great atmosphere, portal launching is very intuitive yet the outcome is sometimes surprising.

Great job, Valve. That's a - extremely short - classic.
#3 at 22:27:13 - 10/10/2007
Micro_Explosion
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This is excellent - amusing and challenging - but the length is slightly disappointing. Still, it looks like there wil be more made available in the future based on the menus.

Good to see somthing so different getting a shot at the mainstream.
#4 at 00:51:55 - 11/10/2007
Micro_Explosion
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Finished the standard mode. Not only one of the best and most refreshing games I've played for a long time but one of the funniest with the best ending I can currently think of.
#5 at 05:11:35 - 11/10/2007
Trip SkyWay
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Does the difficulty change the game experience enough to extend the length of the game?

Still damn tempted to get the Orange Box for this.
#6 at 10:43:33 - 11/10/2007
Salaman
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Yaaay. Although I wanted a proper retail copy of TF2, Poratl & Episode 2, it seemed the steam orange box was the quickest way to get my paws on this, so I bought it last night. Should've thought of it earlier than 9pm because the downloads took a while.
I left it overnight and popped home over lunch.
Went from level 1-14 before tearing myself away from it. Good fun.
#7 at 16:14:58 - 11/10/2007
pauleyc
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Salaman, wait till you get to level 19. :-)

Anyway, finished it now. It took about 4 hours, I replayed for about 30 minutes yesterday's levels because for some reason the audio/speech didn't work previously and I missed what is in my opinion among the best dialogue/writing in gaming (up there with Tim Shaeffer and Steve Meretzky).

The ending was...brilliant. Well worth a Orange Box purchase, the additional levels will probably prolong the game's lifespan anyway.

"I feel FANTASTIC and I'm still alive!"

#8 at 16:40:57 - 11/10/2007
Salaman
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Finished /

Bit short at 2.5 hours but quite enjoyable.
The only thing I find slightly annoying is that everyone is so amazed by this "totally new thing for FPSes" Valve's come up with. No mention of Prey though where this was done already in a less elaborate way.

#9 at 01:24:32 - 12/10/2007
Micro_Explosion
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Trip SkyWay said:Does the difficulty change the game experience enough to extend the length of the game?

Still damn tempted to get the Orange Box for this.


The difficulty (challenge mode) is essentially some of the same levels but changed in a way that means you can't complete them as you did on the main game so it does extend the gameplay. There is an "import maps" section of the menu, suggesting more to follow (possibly user created as well as proper ones).

This is the type of puzzle game I really like - funny, compelling and challenging enough to make me pause for thought without getting frustrated once. It's good enough to stand on its own without the HL2s with it.

The part of the HL world they've run with could leave this open to some excellent sequels and plotlines in future games.

Any recommend something in a similar vein (any platform)?
#10 at 02:22:38 - 12/10/2007
djchump
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Micro_Explosion said:
Any recommend something in a similar vein (any platform)?

Echochrome (PSP and PSN?) looked similarly mind-bending ;-)

Online Flash Portal (not valve official) game here:
http://www.newgrounds.com/portal/view/404612
#11 at 12:59:41 - 12/10/2007
Whizzo
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Salaman said:No mention of Prey though where this was done already in a less elaborate way.
Prey's portals were all set in stone and basically just doors, Portal's portals are a lot more versatile.
#12 at 13:01:45 - 12/10/2007
pauleyc
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For those that liked the ending (spoiler warning for the rest): linky.
#13 at 13:05:44 - 12/10/2007
Salaman
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Whizzo said:
Salaman said:No mention of Prey though where this was done already in a less elaborate way.
Prey's portals were all set in stone and basically just doors, Portal's portals are a lot more versatile.


Aye, that's what I meant with "less elaborate way". But the basic concept was there.
I remember my brain slowing to a melt when you were in the bar on the indian reservation and you looked into a portal and in the portal saw your self standing in front of the portal (side on view) it just did my head in.

The start of Portal is the same. You stand in a room looking into a portal where you see yourself standing in front of a portal.

Valve's taking the idea and merged it with their gravity gun & turned it into a fantastic game mechanic though.

When the first games to use bullet time after Max Payne came out, reviewers & gamers always referred back to MP. I found it odd not a soul ever said "Hey they took the idea of portals from Prey but massively improved upon".

Then again. God knows where Prey got them from. There's probably some older game that used them.
#14 at 13:37:51 - 12/10/2007
Salaman
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pauleyc said:For those that liked the ending (spoiler warning for the rest): linky.


If that's what I think it is, then thank you!!!
#15 at 13:38:50 - 12/10/2007
El_MUERkO
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the cake is a lie
the cake is a lie
the cake is a lie
the cake is a lie
#16 at 13:43:16 - 12/10/2007
Micro_Explosion
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djchump said:
Micro_Explosion said:
Any recommend something in a similar vein (any platform)?

Echochrome (PSP and PSN?) looked similarly mind-bending ;-)

Online Flash Portal (not valve official) game here:
http://www.newgrounds.com/portal/view/404612


o/

Thanks.
#17 at 14:54:27 - 12/10/2007
Rhythm
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Salaman said:Finished /

Bit short at 2.5 hours but quite enjoyable.
The only thing I find slightly annoying is that everyone is so amazed by this "totally new thing for FPSes" Valve's come up with. No mention of Prey though where this was done already in a less elaborate way.



Or Narbacular Drop which predated Prey
#18 at 01:15:15 - 13/10/2007
Salaman
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Thought so. (",)

Salaman said:
Then again. God knows where Prey got them from. There's probably some older game that used them.
#19 at 04:49:14 - 14/10/2007
Rhythm
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:-)

If my understanding is correct, some of the team behind ND were poached by Valve for Portal
#20 at 22:03:08 - 14/10/2007
Dr.Haggard
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IIRC Narbacular drop was a college project and the whole group of them were hired by Valve.

As for who did it first I think it was Unreal. If I remember correctly they were only actually used in one deathmatch map and not in the single player game at all, but they worked identically to the ones in Prey and Portal and were really impressive at the time. Quake 3 also used them, and there were probably others I'm forgetting.

Prey certainly wasn't the first but I guess it was the first time they were used so much, and used as puzzles.
#21 at 12:14:37 - 15/10/2007
HairyArse
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Am I the only one not particularly blown away by Portal? I'm on level 15 and got there in about an hour (if that). It's OK and reasonably amusing but it's not quite living upto the praise it's received, for me personally at least.
#22 at 11:44:51 - 24/10/2007
peej
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HairyArse said:Am I the only one not particularly blown away by Portal? I'm on level 15 and got there in about an hour (if that). It's OK and reasonably amusing but it's not quite living upto the praise it's received, for me personally at least.


The only one.

You wait. You'll see.

It might sound crazy but this actually pips Bioshock for the FPS of the year (well, till COD4 comes out anyway).

Peej
#23 at 11:51:50 - 24/10/2007
repairmanjack
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First fifteen levels are training...
#24 at 12:07:20 - 24/10/2007
HairyArse
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OK I'm officially stuck on level 15.

:(
#25 at 13:12:12 - 25/10/2007
Whizzo
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You must really suck at games.
#26 at 13:25:42 - 25/10/2007
HairyArse
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Whaaaa! I breezed through the first 14 in 43 minutes, but not I'm stuck in this area where there are two square rooms separated by one of those particle walls. There are two piece of the wall angled away from each other and a plasma ball firing from one end to the other. It's obvious I need to make it hit the other switch but I can't for the life of me.
#27 at 13:39:31 - 25/10/2007
repairmanjack
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Yeah, I got stuck there...

...for five whole minutes. ;)
#28 at 13:52:29 - 25/10/2007
pauleyc
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*** Spoiler for Hairy! ***

Try putting the portals on the walls perpendicular to the wall with the angled bits:

|x___/____x|

where x are the portals.

And don't worry, the next room is even more difficult. ;-)
#29 at 13:58:00 - 25/10/2007
Salaman
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That stumped me for a bit as well. It's the room where your portals evaporte when you pass the particle wall yeah?

Or is that a different one.

I do recall the walls angled away from each other.
You need to get yourself past that particle wall into the bit of the room where the angled walls are and then it's a simple matter really.


Oh and don't judge the game until you've reached the end. Morriss' credo of "don't review until you've played it all the way through" definitly applies here.


#30 at 14:01:05 - 25/10/2007

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