COD 4 Combat Tips


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S0L0man
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Feel free to add in your 2p worth.

Communication
Absolutely vital! Always advise you teammates on enemy locations. Keep an eye on the mini radar and shout out warning to team mates about incoming air strikes and choppers.

Teamwork
Working as a team is always better than running around like a bunch of demented armed chickens. This is particularly relevant to objective based maps.A good example of teamwork is where LMG gunners combine fire to bring down choppers in seconds!

TACTICS
Pick a leader and follow their tactics. Obviously this applies mostly to objective based gameplay. When defending capture points or bomb sites keep other teams mates regularly updated as to your status.
Try to keep uav's up as much as possible. It's a must have to determining the other teams tactics and a god send when trying to decide where an air strike should go.
Team leaders should hand back and act defensively.Keep pestering defenders of other area what their status is, how many enemies they see etc. Be prepared to alter your teams tactics to take advantage of a weakness in the other team

Environment
Learn the map but also come up with a common naming convention for major objects/locations within the map e.g. Blue Room, Attic Building, Big Barn etc. Look for short cuts and convenient ledges that will allow you to jump/shoot over walls.

Equipment
The right tool for the job. While I accept that everyone has a preferred weapon type and style of play, it pays to be flexible. Don't go for long range weapons on small or close quarters maps. These days I wouldn't consider playing the Vacant map without a shotgun and claymores.

Perks
This is again up to individual playing style but I would suggest trying out different combos on different map/games types e.g. Silenced weapon, uav jammer and extreme conditioning are good options for the single life style objective games.

If in doubt about perks, can I suggest Juggernaut and Martyrdom for Assault classes; Stopping Power and Deep Impact for LMG users; Bomb Squad, Uav Jammer and Extreme Conditioning for snipers and those that like to flank.

#1 at 15:25:34 - 19/11/2007
Retroid
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/Joke about 'choppers'
#2 at 15:31:17 - 19/11/2007
Tiger_Walts
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+googol for the voice stuff.

A quiet team is a dead team. I'm always jabbering away on TF2, and if I'm a medic I'll ask everyone to call for me so I know where they are, when you get like-minded individuals on a team you can react to changing situations much better. On 2Fort the enemy had two fully upgraded sentries in their intel room. I kept asking for a spy to go down and deal with them as an ubercharge run would have been less likely to succeed, but nobody did. We lost.

A designated team leader helps but only if people listen, so it's quite rare for it to work when jumping on a random server.


As a further tactic you should try to buddy up. The team that sticks together will have a higher encounter survival rate. However, large groups are great targets for explosives. A pair or triplet can secure their location effectively and eliminate a lone enemy quite effectively. One can suppress to allow his buddy to get a well aimed grenade or to plant a few high powered rounds through the enemy's cover. These small teams should have a complimentary arsenal, mixing long range with short range. Triplets may want a CQB specialist on the tight maps.
#3 at 15:45:16 - 19/11/2007
djchump
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Note - if someone on your team has already activated a UAV, don't waste yours by activating it at the same time. Wait til the current one has run out before activating yours, that way your team gets radar for much longer.

Only caveat is if you think you're about to get your 5th kill, which will move your UAV onto an airstrike - in that case it's best to use the UAV so that it's active for when you want to call in the airstrike.
#4 at 16:07:52 - 19/11/2007
TwistidChimp
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Get surround sound or use a decent pair of headphones would be my tip. The number of times that listening has saved my ass...

Bottom line, people moving make noise, Many are the time I've heard someone approaching or moving on another floor of the building i'm in long before i've seen them.
#5 at 16:09:51 - 19/11/2007
HairyArse
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djchump said:
Only caveat is if you think you're about to get your 5th kill, which will move your UAV onto an airstrike - in that case it's best to use the UAV so that it's active for when you want to call in the airstrike.


As far as I'm aware, you still get to use the airstrike even if you've called in your UAV. I made the mistake of thinking it was one or the other but it's not.

Bizarrely enough the 'John Rambo' technique seems to be working for me.
#6 at 16:20:59 - 19/11/2007
HairyArse
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Oh and I'll ask my question about Claymores in here. Do they disappear when you die because I seem to lay an awful lot of them and they just vanish.
#7 at 16:21:27 - 19/11/2007
Tiger_Walts
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I'll also add that you'll find that smaller groups communicate more and with everyone on a global channel the whole team effectively gets an update on what the sub-groups are doing.

It's also important to tell your buddies when you are reloading, especially if you are a gunner. Machine guns take an age to reload so the gunner needs to inform when he's low on the current belt allowing everyone else to put in a full clip ready to lay down heavy fire.

It's equally important to say when you are using explosives, BEFORE you throw it, it'll give the numpty that ran ahead that extra half second to react or for you to decide not to. Also inform where your Claymores are placed so that your team are not startled by the click-boom from behind. Also so they know which direction that flanking manoeuvre came from and can position themselves to eliminate it.

When spotting enemy the details you give are in order of importance. Location, number, direction, equipment, activity. This allows each team-member to evaluate what their reaction should be.

Location - Is it close, am I facing the right way, how long have I got to decide?
Number - Do I engage, hide and wait for backup or retreat?
Direction - What is their objective, are they coming my way, can I ambush them, is someone else covering that area and do they need help?
Equipment - How shall I engage them?
Activity - Are they already engaged, will my support be needed? Where is their attention?

Of equal importance is the kill report, no need for anyone else to react if the problem is dealt with.
#8 at 16:24:44 - 19/11/2007
ilmaestro
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/puts CoD4 onto the 'can't quite be arsed by the sound of it' list

HairyArse said:
djchump said:
Only caveat is if you think you're about to get your 5th kill, which will move your UAV onto an airstrike - in that case it's best to use the UAV so that it's active for when you want to call in the airstrike.


As far as I'm aware, you still get to use the airstrike even if you've called in your UAV.

Yes, but not the other way around.
#9 at 16:53:03 - 19/11/2007
JohnnyM60
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HairyArse said:Oh and I'll ask my question about Claymores in here. Do they disappear when you die because I seem to lay an awful lot of them and they just vanish.


I was wondering that. As far as I know they do.
#10 at 17:00:07 - 19/11/2007
[maven]
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COD4 MP can fuck right off.

/is still fuming

Sorry.
#11 at 17:00:52 - 19/11/2007
djchump
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ilmaestro said:/puts CoD4 onto the 'can't quite be arsed by the sound of it' list

HairyArse said:
djchump said:
Only caveat is if you think you're about to get your 5th kill, which will move your UAV onto an airstrike - in that case it's best to use the UAV so that it's active for when you want to call in the airstrike.


As far as I'm aware, you still get to use the airstrike even if you've called in your UAV.

Yes, but not the other way around.

Yeah - that was my point. If you don't use your UAV, when you get the fifth kill it will switch icon to an airstrike... so you lose the use of the UAV.
However, if you use the UAV before you get to your fifth kill, you get the UAV and then you get the airstrike on your fifth kill as well.

But generally I wait til my team doesn't have a UAV in the air before triggering mine.

Oh yeah - and good point on the noise thing - if you crouch and move you don't make a sound. Which is very handy for sneaking round inside those big buildings in "Bloc" ;-)
So if you hear some numptie trampling about and you're being all sneaky sneaky, you'll have the edge.

Also - one thing I found to be the most deciding factor between me killing someone else or getting twatted myself is making sure I'm facing / aiming in the most likely direction - so if I'm going through a dogleg corridor or something, I'm always trying to pre-empt my aim in case anyone is there. And I've whacked the sensitivity up on the controller as well to a level where it's more responsive but not too twitchy for me.

PS - in team games, when your team generally seems content to storm ahead like Johnny Rambos and get cut down by crossfire, it can often pay to play as a rearguard - the opposing team players that try to rush and flank are often in such a rush to do so they are easy to pick off at chokepoints - netting you some nice kills and also preventing them running rampant over your team. Although I've also found that the ones that try to flank are often the ones who are very good at the game already and know the maps inside out - including the cheeky camping spots I'm trying to hide in. Bastards. :-(

Far too often in team deathmatch games I've found my team has lost not through lack of kills, but just dying more often. If they're getting overrun they'll just keep sprinting off and try to gloryhound some kills, instead of helping their team defend an area, fend off the attack and maybe counter-attack once they've got better footing.
#12 at 23:13:56 - 19/11/2007

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