Which titles do you think will foster the most creative community?


Author Reply
HairyArse
Flag
Posts:6388
Comments:1774
Thread Kills:127(2%)
AATG Pts:350
Star Rating
Gold Medal
The first obvious candidate is LittleBigPlanet, however I'm going to go against the grain and predict that Guitar Hero: World Tour's community will produce some absolutely brilliant user created content.

I bet that within the first week or so, the entire Guitar Hero back catalogue as well as that of its biggest rival Rock Band will have been created by the community.
#1 at 17:36:54 - 29/07/2008
Rhythm
Flag
Posts:3297
Comments:130
Thread Kills:87(3%)
AATG Pts:150
Star Rating
Bronze Medal
I'm interested in the Guitar Hero stuff but can't see that you're going to end up with oodles of great content, purely because it's essentially all going to be synthesised stuff and not based around "real" instruments. At best you're going to be playing along with a Casio keyboard demo track version of "Livin' on a Prayer"

I'm not honestly sure that there ever will be a game where user-created content will end up being better/equal to the original game. It's only happened *very* rarely on PCs and they've been fostering modding communities for 30+ years.

#2 at 18:13:23 - 29/07/2008
peej
Flag
Posts:14637
Comments:4691
Thread Kills:462(3%)
AATG Pts:400
Star Rating
Gold Medal
I wouldn't really call GHWT's stuff that "creative" really - I mean it's a nice (but surely commercially backward) feature to be able to jab your own stuff into it but it'll just be GH at the end of it, and it's all a bit boring now...

/runs

LBP's got me more excited. On a side note I'm also really fired up for Spore and hold out a tiny tiddly bit of hope that Banjo Kazooie 3 won't be shit.
#3 at 18:21:30 - 29/07/2008
HairyArse
Flag
Posts:6388
Comments:1774
Thread Kills:127(2%)
AATG Pts:350
Star Rating
Gold Medal
Rhythm said:I'm interested in the Guitar Hero stuff but can't see that you're going to end up with oodles of great content, purely because it's essentially all going to be synthesised stuff and not based around "real" instruments. At best you're going to be playing along with a Casio keyboard demo track version of "Livin' on a Prayer"


Yeah I totally see where you're coming from on that front. However, what I've heard about the track creation software built into the game suggests that it's actually much more powerful than that and the results could be infinitely greater. Of course this is all heresy as we haven't seen/experienced it in great detail yet and can only but speculate.
#4 at 18:31:39 - 29/07/2008
repairmanjack
Flag
Posts:4135
Comments:206
Thread Kills:94(2%)
AATG Pts:240
Star Rating
Silver Medal
LBP is going to die on it's arse.
#5 at 18:39:48 - 29/07/2008
Rhythm
Flag
Posts:3297
Comments:130
Thread Kills:87(3%)
AATG Pts:150
Star Rating
Bronze Medal
repairmanjack said:LBP is going to die on it's arse.


Absolutely. As creative as it is, it's still just a bog-standard platformer.
#6 at 21:55:32 - 29/07/2008
quedex
Flag
Posts:1413
Comments:171
Thread Kills:49(3%)
AATG Pts:90
Star Rating
Out of the two, I reckon LBP will stand a better chance of creating a community, partly because of the cutsey charm of the characters, partly because I reckon it'll be easier to actually make something that looks vaguely reasonable.

You only need to look at some of the user created music already out there where people have tried to copy existing tracks to realise that 99% of it is garbage. Creating something that sounds close to the original is hard enough, making it worth listening to (or playing along with) is going to be well beyond the reach of most console owners.

Sticking a few random squishy foam boxes together to create a slightly interesting platform level will be a walk in the park in comparison.

On the whole though, I agree with the naysayers and reckon neither stood much of a chance of building a large community, but then I'm an antisocial git who is constantly surprised at the number of people who submit videos for Singstar, so what do I know?

Rhythm said:Absolutely. As creative as it is, it's still just a bog-standard platformer.

And GH is just a bog-standard rhythm game. Your point? ;-)
#7 at 23:02:10 - 29/07/2008
peej
Flag
Posts:14637
Comments:4691
Thread Kills:462(3%)
AATG Pts:400
Star Rating
Gold Medal
I'm really surprised at the negativity a lot of people are showing LBP. I do agree it won't probably do much sales wise, but community wise - watch how the beta does.

P'raps it's just not a game for the apathetic. Only worry I've got with it is that it comes out in a month packed to the sodding gills with other releases and though I can imagine spending hours tinkering with LBP I'm worried it's going to get snowed under by the other stuff hitting the shelves at the same time.
#8 at 09:39:55 - 30/07/2008
Rhythm
Flag
Posts:3297
Comments:130
Thread Kills:87(3%)
AATG Pts:150
Star Rating
Bronze Medal
The plans for a beta for LBP have been scrapped, haven't they?
#9 at 11:08:20 - 30/07/2008
peej
Flag
Posts:14637
Comments:4691
Thread Kills:462(3%)
AATG Pts:400
Star Rating
Gold Medal
Have they? Hmm, that's a bit worrying.

Still upbeat about it though - even though it's "just a platformer" I still think there's room for a good 2D / 3D Platformer mash-up on consoles.

Actually come to think of it, it'll just be nice to play something that's not just another run and gun title f'r a change.
#10 at 11:45:25 - 30/07/2008
quedex
Flag
Posts:1413
Comments:171
Thread Kills:49(3%)
AATG Pts:90
Star Rating
peej said:Have they? Hmm, that's a bit worrying.

Still upbeat about it though - even though it's "just a platformer" I still think there's room for a good 2D / 3D Platformer mash-up on consoles.


The plans for a beta changed when they decided to add a proper 1 player mode out of the box, instead of just relying on public content. Last I heard, it was going to be a limited public beta in September, ready for release in October. Which I'm guessing is just a fancy term for "large demo".

Looking at the types of things they're adding to the content creator is enough to see that it's going to be a little bit more inventive than most other "just a ..." games.
#11 at 17:15:22 - 30/07/2008
NewYork
Flag
Posts:5237
Comments:1481
Thread Kills:105(2%)
AATG Pts:330
Star Rating
Gold Medal
I think LBP creations would naturally inspire more conversation than Guitar Hero creations. There'd simply be more to appreciate in a created level and less to talk about regarding a created music track.

Plus I really don't think the user content would be compelling enough to drag me away from official songs with lyrics 'n' stuff.
#12 at 19:32:35 - 30/07/2008
ilmaestro
Flag
Posts:6577
Comments:421
Thread Kills:290(4%)
AATG Pts:240
Star Rating
Silver Medal
Anyone who has read a comment from me on the topic before knows of my utter contempt for LBP, in idea, in execution, and in sickening amount of hype. It will probably have its advocates, though, and the push Sony will give it guarantees it some level of success, but I can't see it leading some kind of charge of consoles suddenly being the place for creative communities to spring up.
#13 at 23:03:36 - 30/07/2008
Retroid
Flag
Posts:3760
Comments:59
Thread Kills:147(4%)
AATG Pts:155
Star Rating
Bronze Medal
peej said:
I'm really surprised at the negativity a lot of people are showing LBP.

I've been reasonably consistant on that since the beginning :)
#14 at 23:28:33 - 30/07/2008
Rhythm
Flag
Posts:3297
Comments:130
Thread Kills:87(3%)
AATG Pts:150
Star Rating
Bronze Medal
Retroid said:
peej said:
I'm really surprised at the negativity a lot of people are showing LBP.

I've been reasonably consistant on that since the beginning :)


Me too :-)
#15 at 23:58:00 - 30/07/2008
Trip SkyWay
Flag
Posts:2048
Comments:539
Thread Kills:77(4%)
AATG Pts:175
Star Rating
Silver Medal
I'm torn on LBP, I think it looks lovely, and the level creation looks nice and powerful. The physics in the game should make for some great Heath Robinson like machines. I'm slightly worried that the platform gaming itself won't carry my interest enough to keep looking through all the levels that are made, though I'm still hopeful.

Spore will perhaps be more up my street gameplay wise, as I'm really looking forward to making vehicles and buildings. I think the way you get other peoples content, randomly appearing as you visit new planets, sounds great, and should make exploring Spore's universe all the more enjoyable. If the demo's performance is a guide to how popular the full game will be, there'll be a ton of stuff to see.
#16 at 03:59:37 - 31/07/2008
quedex
Flag
Posts:1413
Comments:171
Thread Kills:49(3%)
AATG Pts:90
Star Rating
ilmaestro said:Anyone who has read a comment from me on the topic before knows of my utter contempt for LBP, in idea, in execution, and in sickening amount of hype.

Strange, I thought you liked games with sickening amounts of hype? ;-)
#17 at 11:28:11 - 31/07/2008
ilmaestro
Flag
Posts:6577
Comments:421
Thread Kills:290(4%)
AATG Pts:240
Star Rating
Silver Medal
I like games that deserve sickening amounts of hype - then it doesn't sicken me anymore! ^_^
#18 at 00:02:57 - 01/08/2008
disusedgenius
Flag
Posts:521
Comments:10
Thread Kills:13(2%)
AATG Pts:50
Star Rating
People like you lot are the reason I don't have a thousand 2D platformers to play anymore. ;_;
#19 at 01:32:42 - 01/08/2008
NewYork
Flag
Posts:5237
Comments:1481
Thread Kills:105(2%)
AATG Pts:330
Star Rating
Gold Medal
The answer to the thread was LittleBigPlanet, by the way.


EDIT: And did anyone play the Sweet Child o' Mine level? Clever :)
#20 at 11:30:50 - 06/10/2008
peej
Flag
Posts:14637
Comments:4691
Thread Kills:462(3%)
AATG Pts:400
Star Rating
Gold Medal
NewYork said:The answer to the thread was LittleBigPlanet, by the way.


EDIT: And did anyone play the Sweet Child o' Mine level? Clever :)


Yeah, must've taken AGES to put that together. Bloody lovely idea though.

Definitely LBP. Having seen some of the stuff from people with the Beta, I can comfortably predict that the creative community will explode once people get their hands on the full versh. There'll be a bucketload of dross, sure - but there'll be gems amongst the dreck.
#21 at 13:52:59 - 06/10/2008

home