Dead Space


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repairmanjack
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Just been glancing at a few of the review snippets for this on metacritic... I think I'm now more excited for this than anything else out on friday (and I'm VERY excited about Fable 2).

Looks absolutely stunning... Thank fuck I've got the following week off...
#1 at 18:49:27 - 18/10/2008
ilmaestro
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Figures... rmj most excited about the game getting the least positive press sounds about right! ;)

Unless I've been missing something and Dead Space has been better received than I thought.

As much as I too am pumped for this (and have been since I first saw it), it can't quite top Far Cry 2 as the "must buy" for me this week.
#2 at 09:28:13 - 19/10/2008
repairmanjack
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Least positive press?

You're not going by fucking EG reviews, I hope, ilm...
#3 at 12:40:26 - 19/10/2008
ilmaestro
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Thought it had got turned over by a couple of yankee press outlets, too, but I see that was either scurrilous rumor or just misunderstanding on my part (unless you count Official Xbox Magazine ^_^).

Back to buying two games on Friday then, I guess!
#4 at 16:39:30 - 19/10/2008
dirigiblebill
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Just reviewed this for Kikizo - the article will be live soon. EA managed to post our copy to the wrong address, the buggers.

I think an 89% average is pushing the boat out, but this is a damn fine game. Buy it for the art design, visuals and general slickness rather than subtle and/or intelligent mechanics.
#5 at 17:22:08 - 19/10/2008
FlexibleFeline
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Spot on - I have to conclude after about 5 hours play that it is *damn* fine. I picked it up after work yesterday and dragged myself to bed at about midnight.

There's certainly no single aspect of the gameplay that's astounding, or revolutionary, but the different elements come together very nicely. Slick, slick, slick.

One thing it's not is difficult - or even particularly scary, so far. I'm playing on medium and have died once due to pure stupidity...and it was an environmental rather than combat death. As for scares, well...I've felt the odd thrill, but ammo is far more plentiful than your average survival horror, so it's not that tense.

What it does have is bags of atmosphere, and fantastic art and sound design - it's been a long time since I've felt this immersed in a game. The last time was probably Two Worlds.

/joking

I'd say based on the 3 chapters I've played it's a must for anyone who gets their kicks from Alien, Event Horizon, The Thing (the game version of which it resembles in some ways) et al.
#6 at 19:23:24 - 21/10/2008
Retroid
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FlexibleFeline said:
I'd say based on the 3 chapters I've played it's a must for anyone who gets their kicks from Alien, Event Horizon, The Thing (the game version of which it resembles in some ways) et al.

..... DAMN YOU

Oh, and BTW; do you have your PS3 hooked up to the 'net, or is it just a giant dust magnet? ;)
#7 at 19:27:09 - 21/10/2008
Tomo
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One from the bargain bins for me I think. Too many great games coming out but it definitely sounds straight up my alley.
#8 at 19:40:21 - 21/10/2008
FlexibleFeline
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Retroid said:
FlexibleFeline said:
I'd say based on the 3 chapters I've played it's a must for anyone who gets their kicks from Alien, Event Horizon, The Thing (the game version of which it resembles in some ways) et al.

..... DAMN YOU

Oh, and BTW; do you have your PS3 hooked up to the 'net, or is it just a giant dust magnet? ;)


Ha ha....I've no idea what I was thinking when I bought a PS3 during such a busy year. I haven't even finished Resistance yet.

To be fair, I'm sure my live profile says I haven't been on for 6 weeks or so. Not much time for any gaming right now :-(

Definitely be back on when Left for Dead comes out, though!
#9 at 19:43:17 - 21/10/2008
repairmanjack
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Gah! Whose idea was this shitehouse boss fight in chapter six? Proper old-school (feels very Capcom) and completely unwelcome. And if you don't kill it quick enough...? Yup, regenerates. Cheers for that. >:(

Other than that, though, the game is masterful. Attention to detail that you so rarely see (even this gen). Audio and visuals are both incredibly striking - and I think it's the most brilliantly horrible thing I've played in years.

Scary? yeah, I think it is... but it's the ball-crushing atmosphere that's really doing it. It just doesn't let up for a second.
#10 at 04:31:34 - 28/10/2008
Stevas
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360 version? Tearing? Anyone?
#11 at 10:55:17 - 28/10/2008
repairmanjack
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Tearing? Can't really help you, except to say there isn't any with my set-up - but that's not unique. What I can say is that it's one of the most solid gaming worlds I've ever wandered through.

And, oh yeah, that boss fight... At three am it didn't occur to me that I was in a zero gravity environment and could have dodged its attacks by leaping around the walls.

/twat

Still think the mechanics of this one bit are shit though...
#12 at 11:09:23 - 28/10/2008
nekotcha
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I'm quite flabbergasted by how well done this is - it wasn't even on my radar until I saw some of the reviews, and having played through the first chapter I'm absolutely loving it so far. It's certainly not an unattractive game but as the Edge review mentioned, the audio is utterly fantastic - genuinely terrifying on my surround sound kit. And it's by EA. I've been in denial for a while now but it really looks like it's time to admit that EA are actually quite good these days.

/Falls off chair
#13 at 21:58:10 - 28/10/2008
repairmanjack
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Pushed on to chapter nine tonight... It's getting better (and nastier) all the time. It really is one of the most (intentionally) horrible things I've ever played.

The next play through, with a tooled up character, should be a real laugh.
#14 at 03:18:58 - 29/10/2008
peej
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If anyone here bought this instead of Far Cry 2 on the 360 and fancies a bit of swappage action, lemme know.
#15 at 08:50:20 - 29/10/2008
Rhythm
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No tearing whatsoever on the PS3 version. Is a very solid engine
#16 at 09:43:44 - 29/10/2008
peej
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See, SOME developers (mainly EA) can do cross platform without fucking it up!
#17 at 09:49:26 - 29/10/2008
Rhythm
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Yeah, some stuff's terrible (Skate, Bad Company, Tiger Woods) but other stuff holds up nicely (Burnout, this)
#18 at 09:56:31 - 29/10/2008
peej
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I thought Skate was OK! Not that much difference aside from a shade more jaggy on the PS3.
#19 at 09:58:43 - 29/10/2008
Rhythm
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peej said:I thought Skate was OK! Not that much difference aside from a shade more jaggy on the PS3.


It was OK but when you've seen both versions you realise just how much lower the framerate is. It's actually a much easier game on the 360 because of it.
#20 at 09:59:49 - 29/10/2008
peej
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Hmm. I only had the demo on PS3 to compare to the full 360 version so I guess that was a more limited environment (IIRC you couldn't get out of the skate park on the demo).

Shame. Most of their recent stuff seems to have been a lot better though.

Codemasters also seem to do a pretty good job with their cross platform stuff so it can be done.
#21 at 10:01:07 - 29/10/2008
Binky
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*** I may have a spare copy of this for swap ***

If anyones got Fallout 3, Pure or something else cool.

Tis brand new.
#22 at 10:13:26 - 29/10/2008
Rhythm
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Apparently Tomb Raider's been well and truly nobbled in the cross-platform development cycle.

*sigh*

Just when I thought I'd managed to learn to re-love the PS3 :-(

/investigates Ebay prices again
#23 at 10:13:42 - 29/10/2008
peej
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Binky said:*** I may have a spare copy of this for swap ***

If anyones got Fallout 3, Pure or something else cool.

Tis brand new.


What format? 360?

I wouldn't offer you Far Cry 2 for it because you're my bestest buddy - but I think there's gotta be something else worth trading for it.
#24 at 10:15:23 - 29/10/2008
nekotcha
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Rhythm said:Apparently Tomb Raider's been well and truly nobbled in the cross-platform development cycle.


How do you mean 'nobbled'? On which platform? PS3, judging by your comments?

In defence of developers on the crossplatform thing, people perhaps underestimate just how different the consoles are - you really have to do a *lot* of work to get the same performance out of each and in some cases even tweak art assets to get the same appearance. Don't get me wrong, it's indefensible that you should be asked to pay the same price for something on one console that is markedly worse than the version on the competing platform, just saying it's harder than people probably expect is all.

With the size of EA and their release schedule, they have the benefit of some very mature crossplatform code by now, which is why games like Dead Space perform so well. I doubt the team had to do much specific engine tech at all for that game, it'll all be shared code.
#25 at 13:37:50 - 29/10/2008
peej
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I think Robo over at VG247 summed it all up best. The PS3 isn't actually that bad a dev platform and Sony's tools are pretty much up to scratch. The problem is certain dev teams are working in Direct X environments with PC friendly engines firstly and foremostly (which is why 360 stuff doesn't suffer) and don't want to go through the hassle of recoding everything specifically for PS3. So anything that doesn't lead on the PS3 ends up borked.

Sound about right Neko? I know nothing about the technicalities of working with the PS3's development environment but I'm guessing that a lot of the way stuff's written for 360, heavily dependent on having that extra VRAM to chuck stuff into, would be the cause of a lot of the probs?
#26 at 13:40:29 - 29/10/2008
nekotcha
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Yeah, the Windows development thing is definitely a major factor. It's the PS3's SPU's that are the biggest issue really - they're blindingly fast but require completely bespoke code to make proper use of 'em, so you tend to find games ported from 360 or developed on Windows don't make best use of them. There's other quirks but nothing that can't be worked around. But the potential if you make full use of the SPU's is obvious in games like Killzone 2, which I gather uses them for a lot of its rendering and fx, and personally I think that's an absolutely cracking looking game.

The tools are fairly equivalent - MS's tools are probably a bit better than Sony's but then MS are a software company, so you'd kinda expect that really.
#27 at 13:50:07 - 29/10/2008
peej
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I think Killzone 2 surprised a lot of people (even die hard PC gamers) at the expo.

Which is good.

#28 at 14:20:23 - 29/10/2008
repairmanjack
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Chapter ten... game continues to impress... and revulse. I'm starting to think it outdoes Resi 4 in the tension stakes.

Anyone know anything about this Peng thing/person? (Without spoilers, please...) There's an achievement connected with uncovering it, and I've just started to spot mention of it in some of the grafitti.

The grafitti, itself, of course, is just one of many excellent touches. The last notes of the doomed and the dying. Cheerful stuff. And when I find out who keeps whispering Twinkle, Twinkle, Little Star, they're getting a saw blade up the jacksey... It's bloody unnerving.
#29 at 16:05:04 - 29/10/2008
repairmanjack
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And... we're finished. A round of applause for a game that's kept me on the edge of my seat for thirteen and a half hours.

I've got nothing but praise for it. It oozes quality and polish - perhaps more so than any other game I've played. I'd have to flip a coin to decide between the values in this or Bioshock. It has the 360 pulling some graphical tricks, here and there, that slacken the jaw... and the story is appallingly glib in all the right ways.

Twelve levels, and it feels like the perfect length. It may have out-stayed it's welcome trying to do any more... as the gunplay doesn't really evolve much once you've got used to the seven or eight weapons. A couple of the levels don't quite bring the same level of joy as the majority, but I'd have to rate this as an 8/10 for gameplay and a 9/10 for the experience of it.

Rent it, folks. It deserves to be played.

And now I can get back to Fable 2... :)
#30 at 23:52:11 - 29/10/2008

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