Modern CGI


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Rhythm
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Post-Firefly CGI stuff really blows me away. Just seen this on a Twitter feed - astonishing stuff!

Linky
#1 at 19:44:27 - 25/12/2008
Syrok
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O_O
That's all done on a computer?
(Apart from the sky)
#2 at 00:11:29 - 26/12/2008
ilmaestro
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Yeah, very nice.
#3 at 20:39:31 - 26/12/2008
Jellyhead
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If you click on his link to his other work you can see he's done a load of great commercial work too.
Anyway, reckon Motorstorm 6 on the Sony Cloud will do that realtime? :)

/ drools
#4 at 20:48:42 - 26/12/2008
d0ugi3
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i've used the program 3ds max before...it's what is used in all video game for the 3d objects and is shit hard to use
#5 at 00:23:02 - 27/12/2008
Micro_Explosion
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I used a trial version of 3ds max to create a carousel. It was a bit lacking in detail, most of the things didn't connect and there was no texturing but I was proud of that piece of work. Those 6 hours were not wasted.
#6 at 00:24:59 - 27/12/2008
d0ugi3
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Lol.. Texturings hard, you have to map the object poly by poly :/
#7 at 15:02:42 - 29/12/2008
Jellyhead
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Most place will use Maya for the modelling and texturing but Max is still used, i'm not sure about XSi or whatever that's called nowadays.
Max is actually quite easy, i taught myself how to use it YEARS ago. Haven't touched it recently though so i couldn't model a thing i doubt. Maya isn't too bad if you can get used to it's menu system.
#8 at 15:13:41 - 29/12/2008
Whizzo
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The last CGI program I taught myself to use was LightWave!

I then realised a) I don't have the patience and b) my art skills are shite. :-)
#9 at 16:01:02 - 29/12/2008
billdoor
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This isn't directed at you whizzo but I'm sure there are plenty of very IT literate people out there that teach themselves technical software, only to completely fail to realise they're nowhere near creative enough to use it.

I simply can't think in pictures or more than two dimensions, I'd never try :D
#10 at 16:19:17 - 29/12/2008
Whizzo
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It didn't help the fact I was running it on a 68030 equipped A1200, it ran ok but was pretty slow to render.

Perhaps I'll delve into the world of CGI at some point now I've got more powerful kit!
#11 at 16:26:26 - 29/12/2008
billdoor
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I've had a play with makehuman and blender, enough to remind myself how shit I am and how time consuming it is to get anything worth while done ;)
#12 at 16:32:02 - 29/12/2008
peej
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I love tinkering around with Maya, Cinema4D and Max. Nearly competent enough to do a few nice bits and bobs in Max (usually car models, which aren't as hard as you'd think).

Anything vaguely resembling humans though - that's a tougher prospect.

More tea, Vicar?
#13 at 16:58:34 - 29/12/2008
mal
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Is that the Amiga teapot?

Link no worky, by the way - but if you take the filename off the end it's fine.
#14 at 19:46:16 - 29/12/2008
disusedgenius
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Pfft! Putting the ship wreck in the background is just showing off! :)
d0ugi3 said:Lol.. Texturings hard, you have to map the object poly by poly :/

Not quite: UV unmapping and whatnot innit.
#15 at 11:01:59 - 30/12/2008

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