Arthouse Games


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Trip SkyWay
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I've not really played many of the indie Arthouse games, Braid maybe being my first. Hearing Rod Humble (one of the head guys on the Sims) talking about his Art games on GFW was interesting, so thought I'd have a look at a few when Rock Paper Shotgun threw up some links to other Arthouse games.

Thought these two by Jason Rohrer were quite interesting:

Passage
Gravitation

Rod Humble's are pretty minimal:
Stars over Half Moon Bay
The Marriage
#1 at 09:50:09 - 23/01/2009
peej
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Not really arthouse stuff (great links btw) but Kotaku's running a bit on some of the finalists for the IGN Indie Student game designer of the year type things.

Linky:

Kotaku

TBH the more attention and focus stuff like this gets, the better because if it signals an end to the continual bloated and disappointing rubbish sequelitis the industry's riddled with at the moment, it could mean a return to the more artistic and well thought out stuff getting better distributed (through stuff like XNA, Steam etc)

Try some of these, the tetris/sim city mash up is fucking fantastic (s'called City Rain)
#2 at 14:50:54 - 23/01/2009
Trip SkyWay
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Oh my god, I had started planning a Tetris meets Sim City game to build in flash. Gutting :(.

Still it looks like fun :)
#3 at 15:59:54 - 23/01/2009
peej
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I like how it has a depth and a purpose rather than just being a "slot in tile A to fit shape B"

Really wanna see more of this type of stuff so if anyone's got links?

Also - go google Fez the game - it looks stunning. can't wait for that one to arrive.
#4 at 16:08:05 - 23/01/2009
Tiger_Walts
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Gravity Bone is one that's been getting a bit of a buzz.

Runs in a modified (and temperamental) version of the Quake 2 engine. It's a nice short game that plays around with some of the established language of games.
#5 at 16:15:04 - 23/01/2009
peej
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Nice one TW. Liking the sound of Atom Zombie Smasher from the same page.
#6 at 16:20:55 - 23/01/2009
Tiger_Walts
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I played Tag : TPOP a while back when it was listed among the IFG nominees. It's a really good First Person Spray-puzzler. There's just enough content in the demo to give a satisfying experience but I believe it could support a larger level set.
#7 at 16:32:47 - 23/01/2009
mal
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peej said:
Also - go google Fez the game - it looks stunning. can't wait for that one to arrive.

Good call - I remember seeing some screenshots of that in Edge, but hadn't seen it in action yet. If the level design's good, that could be brilliant.
#8 at 17:06:58 - 23/01/2009
Trip SkyWay
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Another one from RPS, interesting puzzler: Closure.
#9 at 03:07:10 - 27/01/2009
ilmaestro
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Some excellent links in here, cheers guys.
#10 at 03:26:46 - 27/01/2009
peej
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Anyone found any nice little browser-based games in an arthouse stylee (or anything physics-based would do) ?

Home alone today so a bit of browser-based stuff would be good.
#11 at 09:19:42 - 27/01/2009
Tiger_Walts
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Not arthouse but it is physics based.

Ice Breaker
#12 at 10:25:42 - 27/01/2009
peej
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Ooh neat! Love the look and feel of that site too!
#13 at 10:51:53 - 27/01/2009
peej
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Spent most of lunchtime playing that T_W. Very nice indeed. Once again a game that makes me wonder why stuff like that never gets ported to XBLA, but we end up with all that tik games shit instead...
#14 at 15:14:31 - 27/01/2009
Trip SkyWay
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Did you give that Closure a go Peej, that's flash.
#15 at 16:07:46 - 27/01/2009
Trip SkyWay
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peej said:Once again a game that makes me wonder why stuff like that never gets ported to XBLA, but we end up with all that tik games shit instead...

XBLA still has that 2 games a week thing going right? That has to be a major bottleneck for content, and bigger publishers are probably likely to get their games through there faster I'd guess.

That's why I'm hopeful about Community Games, which is only restricted by the Creators Club peer review system.

I even downloaded XNA myself today, so maybe I can get a game up there at some point :)
#16 at 16:11:15 - 27/01/2009
peej
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A lot of stuff appearing on XBLA / PSN still seems to be of the "browser game" ilk. The tik games stuff is almost insultingly shallow on content (with the possible exception of Magic Ball). I'd love to see more interesting and original stuff.
#17 at 16:16:33 - 27/01/2009
Retroid
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I'd prefer it if XBLA had a 'mainstream' game and an 'odd fish' / just plain non-mainstream game released each week.

That way we could still get stuff like Do Don Pachi released alongside something more-popular-but-a-bit-rubbish.
#18 at 16:20:37 - 27/01/2009
Tiger_Walts
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Like Frogger 2 and Gridrunner+++?
#19 at 16:23:46 - 27/01/2009
peej
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Pain / pleasure principle. I like it. Stab yourself in the knee with a fork while being fellated by Paris Hilton type of dealio yeah?
#20 at 17:01:01 - 27/01/2009
Retroid
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Tiger_Walts said:
Like Frogger 2 and Gridrunner+++?

Pain / pleasure indeed.
#21 at 17:02:41 - 27/01/2009
Tiger_Walts
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#22 at 13:18:53 - 26/02/2009
Trip SkyWay
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Tiger_Walts said:Pathways

That's a nice one.
#23 at 15:29:49 - 26/02/2009
Espad
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Tiger_Walts said:Not arthouse but it is physics based.
Ice Breaker

This is great!
Cheers trip.
#24 at 15:45:33 - 26/02/2009
Trip SkyWay
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I'm in two minds as to whether to get The Path an arthouse game about which that John Walker at RPS said "I think this is The Pathís greatest achievement - to be capable of being genuinely upsetting. "
#25 at 01:22:26 - 20/03/2009
peej
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Trip SkyWay said:I'm in two minds as to whether to get The Path an arthouse game about which that John Walker at RPS said "I think this is The Pathís greatest achievement - to be capable of being genuinely upsetting. "


That looks like my kind of game. Definitely think that one needs reviewing
#26 at 09:09:43 - 20/03/2009
Jellyhead
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Let us know how it actually plays. I've heard the controls are laggy, it looks a bit bland and the music is terrible but that's about it. Most have focused on the more controversial aspect of the game. Sure it's very creepy but how does it play?
I can put up with an agenda if the game underneath is well executed and not a chore.
#27 at 09:43:51 - 20/03/2009
peej
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I'm the opposite. I can put up with slightly iffy controls if the underlying game has a good storyline, a decent sense of immersion and provides a few harrowing moments of self doubt :)
#28 at 09:46:19 - 20/03/2009
Tiger_Walts
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peej said:I'm the opposite. I can put up with slightly iffy controls if the underlying game has a good storyline, a decent sense of immersion and provides a few harrowing moments of self doubt :)


And did you like Mirror's Edge?
#29 at 09:58:42 - 20/03/2009
peej
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Tiger_Walts said:
peej said:I'm the opposite. I can put up with slightly iffy controls if the underlying game has a good storyline, a decent sense of immersion and provides a few harrowing moments of self doubt :)


And did you like Mirror's Edge?


Y'know I did!! Loved it. Though all the problems I had with the control system in that were from the shooty / gun / combat bits
#30 at 10:03:06 - 20/03/2009

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