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repairmanjack
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No thread? Seriously?

Anyway, haven't had access to the demo, but had this on my radar for some time (as is Prototype). Haven't read anything on this, which is becoming my way more and more with titles that I'm pretty sure I'll like.

Shopto have just charged me for it. Wonder what the odds are that they'll despatch it in the next day or two...?

Incidentally, looks like June is a good month to have a birthday in. Some interesting titles out in the next week or two. Anyone else grabbing Sacred - for that Two Worlds alike goodness? :)
#1 at 14:33:13 - 23/05/2009
Rhythm
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The demo's a bit cruddy. Doesn't point to being a particularly fun campaign and the graphics are ropey as hell with a ton of pop-in. The climbing mechanism is nice but the rest of it's a bit vanilla for me.
#2 at 15:09:59 - 23/05/2009
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Demo confirmed that I didn't want it. Boooring.

Who the heck does the main character's voice? It's like a dodgy impersonation of Solid Snake crossed with Wolverine.
#3 at 17:09:32 - 23/05/2009
Micro_Explosion
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Shopto are charging over the next 24 hours for preorders and shipping by Wednesday. I doubt you'll see it much earlier than that.

I liked the demo. Controls were occasionally irritating but nothing worse than 99% of other games, graphics seemed fine to me. Nothing special but slightly smoother and a nicer style than GTA IV (for the open world comparison). I'm slightly surprised I didn't notice any significant pop-in.

The game itself was quite fun and the exploration of the city is not bad, the missions are pretty reasonable and a little different. It doesn't feel quite as unrestrained as Crackdown but if the story makes up for that then the full game could be very good.

Sacred on the PC bored me stiff so I'll be passing on that.
#4 at 19:37:01 - 23/05/2009
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I think I just found the main character really unlikeable, like why am I supposed to care about this cocky punk.

The mission was also a bit lame "Hey, Cole, they've got the water tower, go kill 'em" "Okay, I will" and that's it. I felt like I was doing an underbaked MMO quest.

And it took me like ten (funny) seconds trying to jump from the tracks back down to the road because the main character keeps auto-landing/grabbing onto anything in between.

And stopping three times just to flick a switch? Yawn.

Finally: the city is grey. Really, really grey. There was nothing interesting to look at. In these open world games the world has to be a place you enjoy coming to.
#5 at 20:58:37 - 23/05/2009
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I agree on him not being particularly likeable, although I find that of nearly all characters in games so maybe I tune it out a bit. I was slightly surprised to find that I enjoyed being the good version than the evil version of the character, possibly because the exploding attacks seemed a bit shite.

The go somewhere, kill somebody quest seemed much the same as most others in this type of game so it didn't bother me so much. Maybe I've lowered my standards a bit because I wasn't expecting much more than that.
#6 at 00:29:21 - 24/05/2009
Sillothian
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Played through the demo a few times yesterday and I am loving the game.

The graphics are look great and the framerate holds up even when you are in the middle of a huge fire fight.

The combat controls are spot on too; whether you are using your electrical powers or melee attacks. Climbing controls are very intuitive as the main character can climb on nearly every object in the game. I also liked how you can grind power lines and train tracks to speed your progress round the city.

You can see there is a definite influence from Crackdown in the game design and it should appeal to fans of that game. However in inFamous you have a proper story line driving the action and structured missions in a similar vein to GTA.

In the demo you get to move a train across the city, stop a gang from poisoning a water tank, protect some medical supplies from attack and chase down and destroy a truck.

Missions have checkpoints (take note Rockstar) and can be quite challenging as your electrical powers do not make you a bullet sponge!

I was getting this game anyway, but playing the demo has whetted my appetite for inFamous even more ;-)
#7 at 14:28:58 - 24/05/2009
peej
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Review's coming, I can smell it... :)


#8 at 09:59:47 - 26/05/2009
peej
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In fact, there it is. Bit difficult to make it a succinctly different read to the preview, but my attitude to the game changed substantially between the very short press demo and the full game.

Really really heavily reminiscent of Crackdown (despite the lack of vehicular interaction which I poopooed elsewhere but really doesn't matter a heck of a lot once you start to unlock and upgrade your powers) but has enough tricks up its sleeve to feel fresh and new, certainly if you've never played the aforementioned.
#9 at 10:53:05 - 26/05/2009
repairmanjack
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peej said:Really really heavily reminiscent of Crackdown


Disco!

Any spoilers in the review, peej? Kinda want to come at this one without too much prior knowledge.

I'm already refusing to read anything on Bioshock 2...
#10 at 12:52:58 - 26/05/2009
peej
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There are probably a couple more bits of background information in the preview than the review. I've purposely tried not to spoil the game too much, simply because I came at it completely cold with no foreknowledge, and it was all the better for that.

TBH the review does talk more about the gameplay and the structure of your power upgrades (as well as comparisons with Crackdown) so if you want to avoid learning a bit more about Cole's backstory or how the game sets up its storyline, avoid the preview and go with the review.

The further into the game you get the more you see the comparisons with Crackdown but (controversially) I preferred this because there was a lot more substantial side-mission-type things to do outside of the main quest.
#11 at 13:11:08 - 26/05/2009
repairmanjack
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On its way! \o/
#12 at 13:27:36 - 26/05/2009
peej
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Can't wait to hear what you think of it. Knowing you love a bit of Crackdown I think you'll be liking it a lot
#13 at 13:44:36 - 26/05/2009
peej
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Alright, managed to properly finish one of the threads in the game. One of the twists in the plot I saw coming a mile off and had guessed pretty much from the demo alone.

The other. Nope didn't see that one coming. Got me good.

Damn, those of you who go for this are going to enjoy it I reckon. Enjoy it a lot.
#14 at 10:18:54 - 27/05/2009
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I loved crackdown so I might have to get this!
#15 at 01:37:14 - 28/05/2009
repairmanjack
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Alright, after - shit! - three and a half hours of playtime, initial thoughts...

Very strong Crackdown vibe. Like scaling things, exploring the city. Powers are being teased out nicely. Looks very nice.

Only downside? There's just far too many fuckers CONSTANTLY shooting at you. Sniping would be a better word for it. These fucking Reapers are like gnats at a BBQ... and they're all psychic... and have a fucking dead-aim.

Other than that? Yeah, it's pretty bloody good, actually. Doing my usual thing of being a goodie two shoes... although playing as a bastard is obviously gonna be heaps more fun.
#16 at 02:51:05 - 28/05/2009
peej
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I think I'll have to go through it again as an evil dude. I did a couple of "evil" things unintentionally (in fact that could be another grumble, there are far too many instances where it's not clear cut before a mission that you're doing something THAT bad, till you get to the end, complete the mission and are told you're a little bit more evil than you were before).

The "constant shooting" thing gets less and less of a problem as the game progresses. The conduits (the bigger reapers) pose more of a threat, and tbh it's more than a minor irritation when those fuckers keep killing you.

As I said on EG though, the gun trucks pissed me off more than anything else in the game but thankfully there are ways and means of sorting those bastards out.
#17 at 09:56:08 - 28/05/2009
repairmanjack
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Worst thing I've seen in the game so far? No, not a fucking escort mission - although thanks for those, Sucker Punch... It's that side mission where you have to tail a Reaper without him spotting you.

Failed it six times now!

Comments about missions being samey are very unfair. In almost five hours of play, I haven't seen a side mission repeated yet.

It's all good.
#18 at 13:32:10 - 28/05/2009
peej
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Get up, get up, get on those rooves :)

He's a dog, he don't look up!

The escort missions aren't as bad as I thought they would be because at least you get to kick their fucking arses when they don't do as they're told.

I think the only side missions that pissed me off were the (SPOILER SPOILER AHEAD POSSIBLY) the ones where you're told by someone that they have vital info on the reapers - only to get a "surprise" ambush. The good thing is that those missions are blissfully short because you can just toast the fuckers as soon as they appear.
#19 at 14:05:47 - 28/05/2009
Syrok
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I played the demo yesterday. Couldn't get my head around the controls. From time to time the character just didn't want to go in the direction I wanted him to go as if there were invisible walls.
The climbing really wasn't satisfactory enough for me, it was just random jumping around until you reach a ledge.
Also ended up spamming lightning bolts, which wasn't really fun.

Not my type of game I suppose.

PS: I wish every game gave you the possibility to turn off the HUD like Assassin's Creed for instance did.
#20 at 14:13:40 - 28/05/2009
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High-five, Sy. We clearly have the awesome-est gaming taste.

Noticed you were playing the Up demo, yesterday - is that any good?
#21 at 14:17:14 - 28/05/2009
Syrok
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It looks and plays pretty much like one of those Lego games, but the controls are less polished and the visuals are not as good. I think you'd be better of watching the movie for the funny lines and buying a Lego game. :)
#22 at 14:24:23 - 28/05/2009
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Oh well, wasn't expecting too much. Purposely avoided the demo specifically because of potential movie spoilers.
#23 at 14:31:34 - 28/05/2009
Hughes.
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I finally got back to give the demo a proper go yesterday. It's a feckin' big demo!

I really wanted to take a break from game buying, but I think I'll have to get this. Only real complaints from me is the climbing isn't very fluidly animated, and ole Cole has a habit of grabbing things you don't want him too if youre high up and there's a lot of vertical furniture around. And I've got no idea how to tell how much health I have left, just how much electrical juice I have left.

I had a pop at that "Up" demo too, and agree with Syrok, it's like someone copied the Lego games and managed to avoid putting in any of the stuff that made them fun.
#24 at 21:38:18 - 28/05/2009
repairmanjack
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Onto the second island(?)

Architecture seems subtly different, but the enemies are now tougher, more numerous - and the place is a damn bullet-festival.

Takes far too many shots to take these regular grunts down.

Not sure how I feel about the "flying" ability.

Still think Crackdown is head and shoulders above everything else I've played this gen. I'm still having a go at that more than two years after release. Will I still be playing this in two months? I'm not so sure. People moaned about Crackdown's lack of narrative drive, but I'm starting to think that's the very thing that is holding back my enthusiasm for this. (Ok, poor choice of words - I'm loving it, but think Crackdown is more fun.) Knowing there is an ending to work to, for me, limits this game's longevity somewhat.

And no NEW GAME +...? For shame.
#25 at 15:16:38 - 29/05/2009
peej
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I think most of the longevity in the game comes from knowing that you may well want to do the whole thing all over again to see how much of an advantage / disadvantage being an evil bastard offers over being a good one (or vice versa)

The "Flying" ability comes into its own when you need to stick to rooftops or rail-rides exclusively - a handy spurt of that to hop between areas and you start to build up nice fluid runs from one part of the city to the next, which took the edge off my rant about not being able to use vehicles in the game a tad.

You're right about the enemies though, sometimes even with the reapers it seems to take a FUCK of a lot to take the bastards down and put 'em in a state where you can either go and suppress them properly or suck their life force out of their lugholes.
#26 at 15:41:43 - 29/05/2009
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Is Sony forcing peej to be positive about Infamous? It would explain why he acts like he likes it.

CONSPIRACY! ;)
#27 at 16:17:32 - 29/05/2009
peej
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Never underestimate the power of a Sony-inflicted chinese burn.

In other news, Uncharted 2 is a fucking sexy game, all the LittleBigPlanet microcontent is very reasonably priced and I can't get enough of that costume shit, and I really think Home will completely redefine the online virtual lifestyle space as we know and understand it.

(Can I go to E3 now Sir Roger Sony? Please?)
#28 at 17:02:39 - 29/05/2009
Hughes.
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heh, Tom Chick is a really nice guy, but he fucking rips into anything Sony related at the slightest provocation, or even at no provocation.
#29 at 20:18:24 - 29/05/2009
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Just moved onto the second island, and I'm really enjoying it. I'm quite surprised I haven't seen more people playing it on my Friends List, only one or two so far. The new enemies on the second island are a lot stronger, do more damage, and there's a fuckload more of them. As someone else said, there's bullets flying everywhere, and it's quite hectic.

Did anyone else get bumped up to Hard mode after the first mission? That's probably why I'm finding things quite hard now, not that I had any problems until this point. In game, it looks so much better during the daylight sections, with jaggies and such being more noticeable at night. That might just be me though.

Loving the variety of the missions so far, although one complaint would be that the good/bad choices are far too simple for my liking. I understand that they can't make it too confusing, but I'd like if they threw in some awkward ones that I have to think about, ones that may seem like the good choice at first, but could backfire etc. That's not to say there may be those sorts of choices in the game, as I haven't completed it yet, but I've only come across very simple "Help this guy and get the reward? or leave him and take the reward anyway?" stuff.
#30 at 00:08:53 - 31/05/2009

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