Heavy Rain


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Rhythm
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Jesus, this may hold the record for being the most tear-ridden game I've ever seen.

Impressions from the demo: Nice graphics, *very* promising play mechanics, decent voice acting and a mixture of good and bad facial animation

Nothing about it is screaming that it's going to be more than just a rental though, especially seeing as it supposedly shouldn't be replayed once finished
#1 at 20:04:59 - 06/02/2010
Syrok
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I haven't played the demo but I'm going to buy it anyway simply because it's different.

Not bothered about the lack of replayability. It's the same with every game really. If you play any story based game twice you won't get as much out of it as you did the first time around and you will know what's going to happen and what events will cause what.
Besides I rarely play through a game twice anyway.
#2 at 11:59:44 - 07/02/2010
peej
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I saw no tearing, and it was the very first thing I looked for :)

Nevertheless, the character graphics and backdrops are superbly detailed. Loads and loads of superb atmosphere in it - and as Rhythm said, there's a good mix of superb uncanny valley-esque facial stuff going on but the prostitute in the demo looks like she's wrestling with a mouthful of giant sweetcorn kernels most of the time. It's immaterial though because any semblance of uncanny valley is completely ruined by the game's quaintly old fashioned Resident Evil-style controls, and that old favourite - running into invisible walls when you try to go somewhere the game doesn't want you to. Fucksake.

The CSI / AR / VR bits are a bit weird, and will end up being slightly annoying, as will the QTE bits. But it's got potential, and bags of atmosphere. Definitely want more.
#3 at 09:02:04 - 08/02/2010
Rhythm
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peej said:I saw no tearing, and it was the very first thing I looked for :)


You're kidding, aren't you? It was rife! Seriously one of the worst offenders I've ever come across.
#4 at 09:28:59 - 08/02/2010
peej
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I really did look for it, but it's not exactly an easy game to pan your view around. I definitely couldn't see any but if you say it was there I'll believe you because I remember the godawful tearing in Fahrenheit.

(I'll check it out again tonight).

Did you play the "Twister on a Joypad" bits? Fun weren't they! I had no idea my fingers could tie themselves in knots like that.
#5 at 09:44:51 - 08/02/2010
Rhythm
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Ah, the tearing's apparent even in static scenes. You can see it every time a camera flash goes off or a rain effect occurs
#6 at 11:02:33 - 08/02/2010
Espad
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#7 at 18:20:34 - 10/02/2010
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I really wanna play Heavy Rain but alas, I have no PS3. :(
#8 at 19:04:06 - 10/02/2010
Rhythm
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HairyArse said:I really wanna play Heavy Rain but alas, I have no PS3. :(


I have a PS3 but don't want to play it :-)
#9 at 07:36:34 - 11/02/2010
peej
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Had another go at this and Rhythm's right about the tearing. I think I was spending too much time looking at the character stuff to notice that it's extremely prevalent in outside scenes. Not so bad inside though.

I'm actually looking forward to the full game now. It might wash away the bitter taste of Bioshock 2.
#10 at 09:14:08 - 11/02/2010
Syrok
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Do people thing that playing the demo would spoil the full game in a way?
#11 at 16:19:17 - 11/02/2010
peej
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I was a bit worried about that - it'll certainly ruin two scenes but they're pretty minor, and in both scenes very little is given away that you wouldn't already know from the basic press coverage.

The important thing is that you get a feel for how it's going to play - and it certainly is an oddity, in fact by rights I should just hate it to pieces as it's very heavily reliant on context-sensitive button pressing rather than any sort of "skill"

But it's weird. It's like playing a more directly involving text adventure, if that makes sense.

I quite like it though. Really looking forward to playing the full version now.
#12 at 16:24:57 - 11/02/2010
Syrok
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Played and it left me impression-less. :)

In the first scene the women always flew out of the screen in cut scenes. Was a bit weird. Hope that's just a bug in the demo.
#13 at 18:17:56 - 11/02/2010
peej
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I like it. A lot.

Which means by rights, you should all hate it to bits :)
#14 at 10:15:18 - 15/02/2010
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Without spoilers, is the plot arty and abstract, or Hollywood and sensical?

I don't trust these Frenchies.
#15 at 10:24:17 - 15/02/2010
peej
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Without spoilers, it dabbles with both but certainly feels more "hollywood sensible" - but gritty with it.

There were 3 sequences in the game that were pretty difficult to play because of the content (but then I'm an old emo so you hard-hearted cold unfeeling bastards might fare better :)

Thankfully unlike Fahrenheit it didn't stray off into too many fanciful moments of ludicrous McGuffinism.
#16 at 10:31:09 - 15/02/2010
Syrok
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Finished. Very good, though my ending didn't make sense. :/

First time I genuinely regretted killing someone in a game. Right when I clicked the button I felt like made the wrong choice. Don't know if it was, but it didn't feel right at all. :(

I guess that says something about the game, too. :)
#17 at 22:12:37 - 06/03/2010
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I also ended up playing it and really really enjoyed it. The story had gaping plotholes but on the whole it was immensely impressive and even the missus enjoyed watching it.
#18 at 21:07:33 - 07/03/2010
Syrok
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Oh no, I noticed last night that I accidentally bought the American version. Now I can't buy the DLC. :(
#19 at 08:53:07 - 08/03/2010
peej
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Syrok said:Finished. Very good, though my ending didn't make sense. :/

First time I genuinely regretted killing someone in a game. Right when I clicked the button I felt like made the wrong choice. Don't know if it was, but it didn't feel right at all. :(

I guess that says something about the game, too. :)


Bet you killed the same person I did. It's virtually impossible NOT to on a first play through because the game sets you up for it, almost.

Great game, certainly one of the highlights of the year so far and it's made me hungry for the DLC.

Also made me wonder how Alan Wake's going to stack up in comparison. I know they're entirely different game types but if AW can make me feel like HR has in a couple of places, then I'm all for it.
#20 at 09:00:22 - 08/03/2010
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That really is an odd comparison, Peej. Alan Wake is a Max Payne/AitD crossover in Twin Peaks country and Heavy Rain is a point and click adventure :-/
#21 at 21:55:54 - 08/03/2010
peej
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Aye, that's why I said "they're entirely different game types"

I meant from a point of view of games trying to evoke an emotional response that goes beyond wincing because you've been shot in the head by a sniper. Heavy Rain succeeded in making me want to complete it just to see what happened to each of the characters, and how they fitted into the game's overall storyline.

I get the feeling that if Alan Wake is handled in the same way, with more emphasis on a maturity of storyline it might be similarly effective. TBH I'm clutching at straws hoping that games will ever really be as powerful as, say, a thought-provoking film or novel.
#22 at 09:29:30 - 09/03/2010
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finished it, pretty darned good story for a game, i didnt guess the killer until pretty late and was compelled to play to the very end saving everyone i could.
i though poor madison got a bum deal though, if she wasnt naked she was fighting off rapists.

now onto FFXIII and bioshock 2 :)
#23 at 10:11:08 - 10/03/2010
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Just finished this and got the "proper" ending (Four Heroes).

Excellent presentation.

Terrible, terrible plot.
#24 at 19:58:14 - 26/12/2010
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Wow, Wow, Wow.

Been playing this for the last week or so - this game is unlike anything else I've ever played. Both emotionally intense (Ethan and Shaun in the park) and pretty gruesome, with some tough moral decisions (do I kill the drug-dealer or not?).

No idea how far through I am, but loving every minute. Awesome.
#25 at 14:00:00 - 19/05/2011
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Aye, it is great, very tense at times and it isn't often a game can actually create genuine tension. Never did get a good ending though and still don't know what I did wrong
#26 at 14:30:28 - 19/05/2011
peej
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I don't want to spoil it (unless you specifically ask me to) but it is actually very hard to get the good ending because of what it relies on you doing.

Serious flaw in the game at the end, that.

#27 at 14:40:36 - 19/05/2011
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Agreed. Any game that makes you have bum sex with a horse to get the good ended is twisted imho.
#28 at 15:46:46 - 19/05/2011
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I got a pretty good ending, but killed two of the characters. One due to me not knowing which on screen prompt related to which object.

I deliberately played the game living with my mistakes, and only went back to see what I could have done after clearing it.

Really great experience. But I wish they'd dropped all the virtual reality nonsense.
#29 at 16:50:44 - 19/05/2011
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Good set-pieces but the plot was outlandish and full of holes.

SPOILERS IN THE QUOTE BOX


- Why does Madison have insomnia?
- What is the nightmare all about? (this is explained in bonus material but that's not good enough)
- What is up with Jayden's drug thing and ARI? Never explained
- What the heck were Ethan's blackouts about? Why does he wake up with origami models? They're to make you suspect he's the killer, but it's never explained what REALLY happens. (Again explained in bonus material, which doesn't count - also the explanation is TERRIBLE).
- You can SEE INTO THE KILLER'S MIND throughout the game and yet it deliberately doesn't reveal that he did it - that's just unfair storytelling
- At the end the game is like "Surprise! During these scenes you were playing as the killer, and he did all this bad stuff that we didn't show you, EVEN THOUGH YOU WERE PLAYING AS HIM AT THE TIME!" Well of course the reveal is shocking if that's the way the writers decide to cheat.
- How did the killer set up all this elaborate and contrived nonsense anyway?
- Flashbacks to provide the killer with a motive come far too late and thus seem like they've been squeezed in to make the killer make sense. He drowns kids and makes the dad try to save them... BECAUSE AS A KID HIS DAD DIDN'T SAVE HIS BROTHER! Yeah, that's it!
- Why is Madison shocked to learn the name of the killer? She's never met the guy.
- Hasaan the shopkeeper: are we really to believe he's NEVER shown that box to anyone before Shelby?!
- How does Shelby afford a freakin' warehouse, and all the other trials and things? Like the electricity trial - how does a guy go about building that?
- Ethan still believes he's the killer even while someone is sending him messages about it. Maybe THAT guy is the killer, Ethan. And maybe Ethan thinks he's sending himself the messages - but there are points were he interacts with the mystery killer live.


Plus some more nitpicking about why characters do what they do, but the above is pretty unforgivable, especially the ones in bold.
#30 at 17:50:51 - 19/05/2011

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