| Author | Reply | ||
Release date confirmed for 8th October on PS3, 360 and PC. 78 stages, 550km of roads, 13 countries and all the support classes too. Really looking forward to a proper WRC game. My only concern after watching this making of video is that the stages won't actually be based on their real life counterparts. Rather the developers will just make up the layout of the stage using the appropriate road conditions for whatever country that stage is in. What I always liked about the Evolution/Sony PS2 WRC games was how they recreated the actual stages run in real life. For me the proper stages are just as important a part of having the WRC license as the cars and drivers. |
|||
| |||
Depends on the track design but I share your fears and I can't quite understand why they didn't at least try and recreate some of the official runs. The absolute proof of the pudding for this game though will be the handling. It looks like they've done a fairly good job with reproducing the cars, the environments and the look and feel of proper "tartan thermos flask" rallying - but if the handling's shite, then it'll be all for nothing. |
|||
| |||
Gameplay trailer Looks like it could actually be a good rally game. Obviously it doesn't look quite as good as Dirt, but I rather have a racer with good handling than a racer with great visuals but unsatisfying handling. |
|||
| |||
Dirt was garbage! O_O Anyway, that looks amazing. Doesn't look too simmy but then that might mean it scratches the arcade-rally Rallisport itch |
|||
| |||
I've really come to despair at rally/driving games this gen. I just don't see why someone can't nail the bloody handling. (It wasn't really an issue last gen). That said, Dirt 2 may well have the worst handling of any driving game I've ever played. I love Split/Second and Blur, but other than Fuel, TRU and BP, I wouldn't give anything else house room any more. Ok, Flatout... even with its "broken physics". :) |
|||
| |||
Very true. Dirt, Grid, Shift have all been rubbish, primarily because they're trying to invoke an emotion associated with driving rather than just trying to create good AI and decent handling models. Forza 2 and 3 are dry as hell and have a really weird "driving a camera, not a car" feel to them. Supercar Challenge is a particularly good racer and I'm really enjoying Race Pro at the mo too, but I agree wholeheartedly that there's ben a dearth of decent racers this gen. |
|||
| |||
Grid was awesome. I don't know what crack you guys have been smoking :D |
|||
| |||
/waits for Peej to mention cocktail sticks |
|||
| |||
I loved GRID, too. I don't much like racing games, though, which could speak to the issue. |
|||
| |||
billdoor said:/waits for Peej to mention cocktail sticks Nah I've moved on. Now I'm likening that sort of handling model to a sparrow impaled on a kirby grip. |
|||
| |||
| 1 |












