I made a flash game called Thunderblocks!


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Trip SkyWay
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Just when you thought I never finished anything (XNA games, iOS games etc.) I did just that and put one online.

It used to be called Stratoscope when it was sat on my hard drive unfinished, but when I put it online to try and get sponsorship noone clicked it, so now its called THUNDERBLOCKS and you can play it here

The other game will get finished one day too.

Sorry for the shameless self promotion.
#1 at 10:51:32 - 08/09/2011
HairyArse
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Just had a sneaky peak - at work so can't play it for too long - and I like it.

Is there a minimum number of moves per puzzle?
#2 at 10:55:40 - 08/09/2011
Trip SkyWay
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Nah, it's against time. The frame until you get squashed and it's game over.
#3 at 11:03:48 - 08/09/2011
peej
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Rather excellent that! Envious of your skillzors dude
#4 at 11:21:07 - 08/09/2011
evilashchris
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That's ace!

You should do a cheeky article for the front page :D
#5 at 12:06:13 - 08/09/2011
HairyArse
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Trip SkyWay said:Nah, it's against time. The frame until you get squashed and it's game over.


It would be good to know how few moves each puzzle could be completed in though. That would make you go back and try and OCD it! :D
#6 at 12:21:39 - 08/09/2011
peej
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Yup a "Par" thing would be awesome.

#7 at 13:07:08 - 08/09/2011
Trip SkyWay
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The problem with a Par as the game currently stands is that the blocks you get are random after the first 3.

It's a great idea but I wrote the game so long ago it's in actionscript 2 and large changes are too much hassle. Should I get the time to iPad it, I think it'd be a good fit if I could give it a bit more petsonality, par times will definitely be in.
#8 at 14:11:15 - 08/09/2011
peej
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BTW can I just mention that BadgerHammer is probably the best name ever!

(and the logo is awesome too!)
#9 at 14:56:07 - 08/09/2011
HairyArse
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Trip SkyWay said:The problem with a Par as the game currently stands is that the blocks you get are random after the first 3.

It's a great idea but I wrote the game so long ago it's in actionscript 2 and large changes are too much hassle. Should I get the time to iPad it, I think it'd be a good fit if I could give it a bit more petsonality, par times will definitely be in.


I imagine the other problem with a par score is actually working out the bastard in the first place. :D
#10 at 16:51:34 - 08/09/2011
ilmaestro
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I remember this game, Trip, definitely a neat take on the idea.
#11 at 20:28:02 - 08/09/2011
Trip SkyWay
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ilmaestro said:I remember this game ...

Hehe, finished it eventually :)
#12 at 08:01:59 - 09/09/2011
Trip SkyWay
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Over 3,000,000 levels played, with an average of 10 levels per visit and I`ve nearly got $100 ... this is not a going to make me my first million, not even in yen.
#13 at 04:07:59 - 29/01/2012
ilmaestro
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:-/

Still, at least people seem to like the game!
#14 at 08:34:20 - 29/01/2012
Trip SkyWay
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:) yeah.

It was an experiment, and we learnt quite a few things about presentation, and looking at our stuff with a critical eye. Future games will have snappier names and more personality for a start :)

We did get some money from sponsorship to which was better than that $100 from ads, so it's not a total disaster.
#15 at 12:45:55 - 29/01/2012

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