Forza Horizon


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peej
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Wow, the demo of this is actually so good I preordered it. Anyone else play it?

Lovely lovely PGR-esque handling, interesting races and it really does look stunning for a game running on 7 year old hardware.
#1 at 11:26:08 - 10/10/2012
Syrok
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I meant to play it at work yesterday, but the demo is exclusive to Gold members for now. :(

I'm really interested in this though. Actually considering to buy a 360 for it (and some other games).
#2 at 12:17:21 - 10/10/2012
Whizzo
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I had it pre-ordered a while back and was wondering whether to keep it, played the EG Expo demo and enjoyed it even though it was just one race. Really liked the "full fat" demo last night so the pre-order is most certainly safe.
#3 at 12:21:59 - 10/10/2012
Barchetta
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This was sort of on my radar but I hadn't spent any time understanding what was coming... I enjoyed F3 but never dropped for F4 - always had a soft spot for PGR and TDU1 as well, so this looks to be a cracking blend of the above.

Just played the first offroad race and a rival race - I take it the ghost I drove against (and whupped!) was from another user? Asynchronous online?

Looks very nice, despite veering a little close to the DIRT style razzamatazz - hopefully that won't detract from the racing.

Might even bring out the old MS wheel for a bash.
#4 at 12:27:04 - 10/10/2012
Espad
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EG love it (9/10), I thought it was great, the only problem is its out around the same time as need for speed, ass creed 3 and halo 4...
#5 at 09:51:47 - 12/10/2012
Whizzo
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From the Giant Bomb review :

Online, the game allows up to eight players to get in and race. You can get right down to it with a series of preset events or you can free roam in the world, which allows players to get into co-op challenges. These challenges require all connected players to perform specific tasks. Some are passive, like driving lots and lots of miles across all sessions. Others are active, like one that requires all players to pass through a speed trap while driving above a certain speed. Oh, the catch there is that all the drivers need to pass the speed trap within a few seconds of each other, so you'll have to talk it out over your headsets and get in a proper line of cars to nail it properly. The list of co-op challenge isn't huge, and it never gets quite as inventive as Burnout Paradise's similar system did, but it gives you something to shoot for when in free roam, which is great. You can also get into playground games like Infection, which gives one of the players a horrible disease that spreads to other cars after a collision, so the last car standing wins. King makes one player the king, and the other players try to smash into the king to steal the crown. A timer ticks up while you've on the throne. It's simple but effective stuff that gives you more to shoot for than just racing.


A successor to PGR/Midtown Madness has arrived!
#6 at 12:25:01 - 12/10/2012
repairmanjack
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So, have they figured out how to make Forza anything but crushingly dull after ten hours of play?

/sorry
#7 at 12:30:07 - 12/10/2012
peej
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repairmanjack said:So, have they figured out how to make Forza anything but crushingly dull after ten hours of play?

/sorry


Well yeah they have - because they've taken it away from dull, boring, sterile track racing!

So it's a lot more like TDU than Forza now. Which definitely gets it the thumbs up from me.
#8 at 12:31:49 - 12/10/2012
repairmanjack
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Ooh! Will add to the rental list.

(Although seeing as how Lovefilm have just sent me all of the The Walking Dead season one, and the opening episodes of Game of Thrones - never seen either! - this might take a while.
#9 at 12:35:07 - 12/10/2012
peej
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I do agree with you on previous Forzas though. I spent far more time in the car customisation bits than the racing. The racing really was snoreworthy both online and off.

This should be a lot better though and I really like the more arcadey-ness of it. The world has more than enough sterile sim-type racers, time to get some great arcade stuff back out there.
#10 at 13:03:55 - 12/10/2012
repairmanjack
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The only time I want a sim experience in driving games, these days, is when I'm rallying. But developers have forgotten how to do that this gen.
#11 at 13:19:53 - 12/10/2012
frod
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hated every UK-devs-trying-to-do-American-yoof second of the demo. Feels like a steaming turd of compromises to me. Roll on the next-gen, racing is stuck in a rut with these systems.
#12 at 13:52:41 - 12/10/2012
frod
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wow, I'm a grumpy old git. :)
#13 at 14:28:21 - 12/10/2012
peej
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That's why we love you Frod, you set the bar so high :)
#14 at 14:57:13 - 12/10/2012
repairmanjack
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frod said:wow, I'm a grumpy old git. :)


I always thought that was a requirement for registering here...
#15 at 15:18:56 - 12/10/2012
frod
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I tried it again after removing assists etc. and it seems a lot better.

However, the AI is incredibly suspect. The plane race (admittedly not a typical race) has me winning by a nose every single time after taking the lead, losing the lead, then taking it back at the end.

The race you access from driving into that place near the mountains was comical insofar as I was working my way up the field but it didn't look like I'd make it to first place in time with the finishing line in sight... at least until he slammed on the brakes for no reason I could work out thus enabling me to just take the race by a few tenths again.

I'm gonna wait until enough people have it in their hands before I decide on this one.

edit: and as usual now in racing games the cockpit view is set too far back inside the cockpit; way too much interior and not enough outside world. Bonnet cam is actually more realistic of the view I'd expect to see.
#16 at 15:11:55 - 15/10/2012
HairyArse
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Saw some footage of this over the weekend. It admittedly looks lovely, but for all its critical praise, it just looked to me like an empty, soul-less version of Burnout Paradise. What am I missing?
#17 at 15:26:37 - 15/10/2012
frod
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it allegedly has Forza's physics model instead of the arcadey one from Burnout, coupled with real production cars and a much larger emphasis on racing.

It's more like TDU with decent handling than BP really.
#18 at 15:32:27 - 15/10/2012
HairyArse
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Yeah, sorry, I meant from an open-world perspective and not in terms of the handling model.
#19 at 15:51:07 - 15/10/2012
peej
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No one's mentioned the rubberbanding yet. Wait for it, it'll come
#20 at 16:15:48 - 15/10/2012
billdoor
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frod did, just in a roundabout sort of way.
#21 at 16:45:37 - 15/10/2012
peej
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I noticed it in the first 'race' (or at least the bit where you first wrestle control of the car away from the cutscenes). I got a fairly good lead on the other driver, couldn't see them around me or behind me - yet when I got fairly close to the destination race they were right on my arse.

Same happened when I was losing by a margin too. Got close to the destination and had miraculously caught up all the ground I lost. I guess it's to be expected in the free roaming bits but I wonder if that's going to be the case in some of the races too...

#22 at 17:13:54 - 15/10/2012
Whizzo
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The first race isn't really a race, it's the prelude to you actually taking your character to the Horizon festival.

You can see the context properly in Team VVV's first 30 minutes video.
#23 at 17:21:19 - 15/10/2012
peej
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Aye I know it's not a race per se. But it rubberbands. So I wonder if the longer races in the actual game do (I would imagine they would, the 360 has next-to-bugger-all RAM)
#24 at 17:29:30 - 15/10/2012
Whizzo
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In context though that has to be close or the cutscene it cuts to doesn't make any sense.

It's the same with the first time you get behind the wheel of your own car (which was the Expo demo), it has to stage manage things or you could end up with a game over with in the first few minutes of starting the game.
#25 at 17:30:44 - 15/10/2012
peej
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Hmmm (shrugs) guess so. Still makes it feel a bit odd if you stuff up and some hardcore race driving maniac waits around patiently for you to catch up so you can walk into the race event holding hands :)

TBH I really don't care about the rubberbanding or the wonky cockpit view (agree with Frod on that one). Love the handling, and the bumper cam worked for me.

#26 at 17:33:18 - 15/10/2012
frod
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I saw rubberbanding in the demo races too as I said. Just because it happened in reverse (with me as the beneficiary) doesn't mean it isn't diabolical.
#27 at 18:10:34 - 15/10/2012
Syrok
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The rubberbands are strong in this one.
Crashed in the first corner of the plane time trial and was 10 seconds behind. A few seconds later at the next checkpoint I miraculously gained 9.9 seconds and for the the rest of the race it distance between the plane and me was never more than 0.2 either way.
I imagine that's all done for the experience... I can live with it.

Anyway, the handling is good enough with all the aides turned off and set to simulation. Cars feel a bit heavier compared to GT5, but that's not necessarily a bad thing. It would be boring if all games felt the same.
#28 at 17:56:33 - 17/10/2012
peej
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I noticed that between Forza and GT5. Definite heft to the cars in Forza, which you really do need in a game where getting the tail out around corners reaps huge rewards.
#29 at 17:57:56 - 17/10/2012
oneiros
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frod said:
edit: and as usual now in racing games the cockpit view is set too far back inside the cockpit; way too much interior and not enough outside world. Bonnet cam is actually more realistic of the view I'd expect to see.

^THIS!
#30 at 10:06:15 - 19/10/2012

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